mesa: remove unused ctx->Driver.PrioritizeTextures() hook

This commit is contained in:
Brian Paul
2009-10-14 15:11:12 -06:00
parent 0187e042b6
commit 73fc0ca4c3
4 changed files with 0 additions and 10 deletions

View File

@@ -1098,8 +1098,6 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]);
if (t) {
t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
if (ctx->Driver.PrioritizeTexture)
ctx->Driver.PrioritizeTexture( ctx, t, t->Priority );
}
}
}