mesa: remove unused ctx->Driver.PrioritizeTextures() hook
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@@ -1098,8 +1098,6 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
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struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]);
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if (t) {
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t->Priority = CLAMP( priorities[i], 0.0F, 1.0F );
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if (ctx->Driver.PrioritizeTexture)
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ctx->Driver.PrioritizeTexture( ctx, t, t->Priority );
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}
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}
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}
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