added a few missing ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH() calls
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@@ -1,10 +1,10 @@
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/* $Id: texstate.c,v 1.6 1999/11/12 02:07:56 brianp Exp $ */
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/* $Id: texstate.c,v 1.7 2000/02/08 01:45:22 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.3
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*
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* Copyright (C) 1999 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -165,6 +165,9 @@ _mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexEnvfv");
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if (target!=GL_TEXTURE_ENV) {
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gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
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return;
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@@ -187,6 +190,9 @@ _mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexEnviv");
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if (target!=GL_TEXTURE_ENV) {
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gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" );
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return;
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@@ -229,6 +235,8 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
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GLenum eparam = (GLenum) (GLint) params[0];
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struct gl_texture_object *texObj;
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexParameterfv");
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if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
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fprintf(stderr, "texPARAM %s %s %d...\n",
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gl_lookup_enum_by_nr(target),
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@@ -408,6 +416,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
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const struct gl_texture_image *img = NULL;
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GLuint dimensions;
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexLevelParameter");
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if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
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gl_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
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return;
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@@ -515,6 +525,8 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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struct gl_texture_object *obj;
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexParameterfv");
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switch (target) {
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case GL_TEXTURE_1D:
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obj = texUnit->CurrentD[1];
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@@ -583,6 +595,8 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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struct gl_texture_object *obj;
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexParameteriv");
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switch (target) {
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case GL_TEXTURE_1D:
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obj = texUnit->CurrentD[1];
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@@ -594,7 +608,7 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
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obj = texUnit->CurrentD[3];
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break;
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default:
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gl_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)");
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gl_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(target)");
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return;
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}
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@@ -1269,7 +1283,7 @@ void gl_remove_texobj_from_dirty_list( struct gl_shared_state *shared,
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/*
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* This is called by gl_update_state() if the NEW_TEXTURING bit in
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* ctx->NewState is unit.
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* ctx->NewState is set.
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*/
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void gl_update_dirty_texobjs( GLcontext *ctx )
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{
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