llvmpipe: bind sampler views/images properly.
There is some code that relies on TGSI here, and it has limits.
For now always just bind resources > 31.
Fixes
dEQP-VK.pipeline.pipeline_library.descriptor_limits*
Cc: mesa-stable
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18812>
(cherry picked from commit 16fd0c11c6
)
This commit is contained in:
@@ -490,7 +490,7 @@
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"description": "llvmpipe: bind sampler views/images properly.",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null
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},
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@@ -634,7 +634,7 @@ make_variant_key(struct llvmpipe_context *lp,
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* This will still work, the only downside is that not actually
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* used views may be included in the shader key.
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*/
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if(shader->info.base.file_mask[TGSI_FILE_SAMPLER_VIEW] & (1u << (i & 31))) {
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if((shader->info.base.file_mask[TGSI_FILE_SAMPLER_VIEW] & (1u << (i & 31))) || i > 31) {
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lp_sampler_static_texture_state(&cs_sampler[i].texture_state,
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lp->sampler_views[PIPE_SHADER_COMPUTE][i]);
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}
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@@ -643,7 +643,7 @@ make_variant_key(struct llvmpipe_context *lp,
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else {
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key->nr_sampler_views = key->nr_samplers;
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for(i = 0; i < key->nr_sampler_views; ++i) {
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if(shader->info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) {
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if((shader->info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) || i > 31) {
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lp_sampler_static_texture_state(&cs_sampler[i].texture_state,
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lp->sampler_views[PIPE_SHADER_COMPUTE][i]);
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}
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@@ -657,7 +657,7 @@ make_variant_key(struct llvmpipe_context *lp,
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memset(lp_image, 0,
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key->nr_images * sizeof *lp_image);
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for (i = 0; i < key->nr_images; ++i) {
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if (shader->info.base.file_mask[TGSI_FILE_IMAGE] & (1 << i)) {
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if ((shader->info.base.file_mask[TGSI_FILE_IMAGE] & (1 << i)) || i > 31) {
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lp_sampler_static_texture_state_image(&lp_image[i].image_state,
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&lp->images[PIPE_SHADER_COMPUTE][i]);
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}
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@@ -4466,8 +4466,8 @@ make_variant_key(struct llvmpipe_context *lp,
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* This will still work, the only downside is that not actually
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* used views may be included in the shader key.
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*/
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if (shader->info.base.file_mask[TGSI_FILE_SAMPLER_VIEW]
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& (1u << (i & 31))) {
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if ((shader->info.base.file_mask[TGSI_FILE_SAMPLER_VIEW]
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& (1u << (i & 31))) || i > 31) {
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lp_sampler_static_texture_state(&fs_sampler[i].texture_state,
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lp->sampler_views[PIPE_SHADER_FRAGMENT][i]);
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}
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@@ -4476,7 +4476,7 @@ make_variant_key(struct llvmpipe_context *lp,
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else {
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key->nr_sampler_views = key->nr_samplers;
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for (unsigned i = 0; i < key->nr_sampler_views; ++i) {
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if (shader->info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) {
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if ((shader->info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) || i > 31) {
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lp_sampler_static_texture_state(&fs_sampler[i].texture_state,
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lp->sampler_views[PIPE_SHADER_FRAGMENT][i]);
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}
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@@ -4490,7 +4490,7 @@ make_variant_key(struct llvmpipe_context *lp,
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memset(lp_image, 0,
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key->nr_images * sizeof *lp_image);
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for (unsigned i = 0; i < key->nr_images; ++i) {
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if (shader->info.base.file_mask[TGSI_FILE_IMAGE] & (1 << i)) {
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if ((shader->info.base.file_mask[TGSI_FILE_IMAGE] & (1 << i)) || i > 31) {
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lp_sampler_static_texture_state_image(&lp_image[i].image_state,
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&lp->images[PIPE_SHADER_FRAGMENT][i]);
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}
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