radv: fix centroid interpolation
It's legal to set the centroid and sample interpolation modes when MSAA disabled. So, we have to initialize the centroid inputs because the hardware doesn't. This fixes rendering issues with DXVK and The Witness, World of Warcraft, Trackmania and probably more games. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106315 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102390 CC: 18.0 18.1 <mesa-stable@lists.freedesktop.org> Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -2075,9 +2075,6 @@ static void
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prepare_interp_optimize(struct radv_shader_context *ctx,
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struct nir_shader *nir)
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{
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if (!ctx->options->key.fs.multisample)
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return;
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bool uses_center = false;
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bool uses_centroid = false;
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nir_foreach_variable(variable, &nir->inputs) {
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