radv: remove dead code in scan_shader_output_decl()

Never used.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Samuel Pitoiset
2018-08-30 10:33:37 +02:00
parent e9acf069b2
commit 7355e9326b

View File

@@ -2241,8 +2241,6 @@ scan_shader_output_decl(struct radv_shader_context *ctx,
stage == MESA_SHADER_TESS_EVAL ||
stage == MESA_SHADER_GEOMETRY) {
if (idx == VARYING_SLOT_CLIP_DIST0) {
int length = shader->info.clip_distance_array_size +
shader->info.cull_distance_array_size;
if (stage == MESA_SHADER_VERTEX) {
ctx->shader_info->vs.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
ctx->shader_info->vs.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
@@ -2254,10 +2252,6 @@ scan_shader_output_decl(struct radv_shader_context *ctx,
ctx->shader_info->tes.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
}
if (length > 4)
attrib_count = 2;
else
attrib_count = 1;
mask_attribs = 1ull << idx;
}
}