radv: remove dead code in scan_shader_output_decl()
Never used. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
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@@ -2241,8 +2241,6 @@ scan_shader_output_decl(struct radv_shader_context *ctx,
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stage == MESA_SHADER_TESS_EVAL ||
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stage == MESA_SHADER_GEOMETRY) {
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if (idx == VARYING_SLOT_CLIP_DIST0) {
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int length = shader->info.clip_distance_array_size +
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shader->info.cull_distance_array_size;
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if (stage == MESA_SHADER_VERTEX) {
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ctx->shader_info->vs.outinfo.clip_dist_mask = (1 << shader->info.clip_distance_array_size) - 1;
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ctx->shader_info->vs.outinfo.cull_dist_mask = (1 << shader->info.cull_distance_array_size) - 1;
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@@ -2254,10 +2252,6 @@ scan_shader_output_decl(struct radv_shader_context *ctx,
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ctx->shader_info->tes.outinfo.cull_dist_mask <<= shader->info.clip_distance_array_size;
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}
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if (length > 4)
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attrib_count = 2;
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else
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attrib_count = 1;
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mask_attribs = 1ull << idx;
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}
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}
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