init WrapR to GL_REPEAT mode
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@@ -1,4 +1,4 @@
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/* $Id: texobj.c,v 1.32 2000/11/05 18:40:58 keithw Exp $ */
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/* $Id: texobj.c,v 1.33 2000/11/11 20:23:47 brianp Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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@@ -71,6 +71,7 @@ gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
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obj->Priority = 1.0F;
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obj->Priority = 1.0F;
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obj->WrapS = GL_REPEAT;
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obj->WrapS = GL_REPEAT;
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obj->WrapT = GL_REPEAT;
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obj->WrapT = GL_REPEAT;
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obj->WrapR = GL_REPEAT;
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obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
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obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
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obj->MagFilter = GL_LINEAR;
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obj->MagFilter = GL_LINEAR;
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obj->MinLod = -1000.0;
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obj->MinLod = -1000.0;
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