mesa: fix crash in st/mesa after deleting a VAO

This happens when glGetMultisamplefv (or any other non-draw function) is
called, which doesn't invoke the VBO module to update _DrawArrays and
the pointer is invalid at that point.

However st/mesa still dereferences it to setup vertex buffers ==> crash.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2014-07-11 00:05:44 +02:00
parent f381c27c54
commit 734e4946f5
4 changed files with 33 additions and 33 deletions

View File

@@ -427,6 +427,21 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
}
}
if (ctx->Array.DrawMethod == DRAW_ARRAYS) {
/* The _DrawArrays pointer is pointing at the VAO being unbound and
* that VAO may be in the process of being deleted. If it's not going
* to be deleted, this will have no effect, because the pointer needs
* to be updated by the VBO module anyway.
*
* Before the VBO module can update the pointer, we have to set it
* to NULL for drivers not to set up arrays which are not bound,
* or to prevent a crash if the VAO being unbound is going to be
* deleted.
*/
ctx->Array._DrawArrays = NULL;
ctx->Array.DrawMethod = DRAW_NONE;
}
ctx->NewState |= _NEW_ARRAY;
_mesa_reference_vao(ctx, &ctx->Array.VAO, newObj);

View File

@@ -1640,6 +1640,17 @@ struct gl_vertex_array_object
};
/** Used to signal when transitioning from one kind of drawing method
* to another.
*/
typedef enum {
DRAW_NONE, /**< Initial value only */
DRAW_BEGIN_END,
DRAW_DISPLAY_LIST,
DRAW_ARRAYS
} gl_draw_method;
/**
* Vertex array state
*/
@@ -1679,6 +1690,9 @@ struct gl_array_attrib
* The array pointer is set up only by the VBO module.
*/
const struct gl_client_array **_DrawArrays; /**< 0..VERT_ATTRIB_MAX-1 */
/** One of the DRAW_xxx flags, not consumed by drivers */
gl_draw_method DrawMethod;
};

View File

@@ -57,18 +57,6 @@
#include "vbo_save.h"
/** Used to signal when transitioning from one kind of drawing method
* to another.
*/
enum draw_method
{
DRAW_NONE, /**< Initial value only */
DRAW_BEGIN_END,
DRAW_DISPLAY_LIST,
DRAW_ARRAYS
};
struct vbo_context {
struct gl_client_array currval[VBO_ATTRIB_MAX];
@@ -83,8 +71,6 @@ struct vbo_context {
* is responsible for initiating any fallback actions required:
*/
vbo_draw_func draw_prims;
enum draw_method last_draw_method;
};
@@ -122,11 +108,11 @@ get_program_mode( struct gl_context *ctx )
* that arrays may be changing.
*/
static inline void
vbo_draw_method(struct vbo_context *vbo, enum draw_method method)
vbo_draw_method(struct vbo_context *vbo, gl_draw_method method)
{
if (vbo->last_draw_method != method) {
struct gl_context *ctx = vbo->exec.ctx;
struct gl_context *ctx = vbo->exec.ctx;
if (ctx->Array.DrawMethod != method) {
switch (method) {
case DRAW_ARRAYS:
ctx->Array._DrawArrays = vbo->exec.array.inputs;
@@ -142,7 +128,7 @@ vbo_draw_method(struct vbo_context *vbo, enum draw_method method)
}
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
vbo->last_draw_method = method;
ctx->Array.DrawMethod = method;
}
}

View File

@@ -82,21 +82,6 @@ void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state )
if (!exec->validating && new_state & (_NEW_PROGRAM|_NEW_ARRAY)) {
exec->array.recalculate_inputs = GL_TRUE;
/* If we ended up here because a VAO was deleted, the _DrawArrays
* pointer which pointed to the VAO might be invalid now, so set it
* to NULL. This prevents crashes in driver functions like Clear
* where driver state validation might occur, but the vbo module is
* still in an invalid state.
*
* Drivers should skip vertex array state validation if _DrawArrays
* is NULL. It also has no effect on performance, because attrib
* bindings will be recalculated anyway.
*/
if (vbo->last_draw_method == DRAW_ARRAYS) {
ctx->Array._DrawArrays = NULL;
vbo->last_draw_method = DRAW_NONE;
}
}
if (new_state & _NEW_EVAL)