mesa: fix crash in st/mesa after deleting a VAO
This happens when glGetMultisamplefv (or any other non-draw function) is called, which doesn't invoke the VBO module to update _DrawArrays and the pointer is invalid at that point. However st/mesa still dereferences it to setup vertex buffers ==> crash. Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -427,6 +427,21 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->Array.DrawMethod == DRAW_ARRAYS) {
|
||||
/* The _DrawArrays pointer is pointing at the VAO being unbound and
|
||||
* that VAO may be in the process of being deleted. If it's not going
|
||||
* to be deleted, this will have no effect, because the pointer needs
|
||||
* to be updated by the VBO module anyway.
|
||||
*
|
||||
* Before the VBO module can update the pointer, we have to set it
|
||||
* to NULL for drivers not to set up arrays which are not bound,
|
||||
* or to prevent a crash if the VAO being unbound is going to be
|
||||
* deleted.
|
||||
*/
|
||||
ctx->Array._DrawArrays = NULL;
|
||||
ctx->Array.DrawMethod = DRAW_NONE;
|
||||
}
|
||||
|
||||
ctx->NewState |= _NEW_ARRAY;
|
||||
_mesa_reference_vao(ctx, &ctx->Array.VAO, newObj);
|
||||
|
||||
|
@@ -1640,6 +1640,17 @@ struct gl_vertex_array_object
|
||||
};
|
||||
|
||||
|
||||
/** Used to signal when transitioning from one kind of drawing method
|
||||
* to another.
|
||||
*/
|
||||
typedef enum {
|
||||
DRAW_NONE, /**< Initial value only */
|
||||
DRAW_BEGIN_END,
|
||||
DRAW_DISPLAY_LIST,
|
||||
DRAW_ARRAYS
|
||||
} gl_draw_method;
|
||||
|
||||
|
||||
/**
|
||||
* Vertex array state
|
||||
*/
|
||||
@@ -1679,6 +1690,9 @@ struct gl_array_attrib
|
||||
* The array pointer is set up only by the VBO module.
|
||||
*/
|
||||
const struct gl_client_array **_DrawArrays; /**< 0..VERT_ATTRIB_MAX-1 */
|
||||
|
||||
/** One of the DRAW_xxx flags, not consumed by drivers */
|
||||
gl_draw_method DrawMethod;
|
||||
};
|
||||
|
||||
|
||||
|
@@ -57,18 +57,6 @@
|
||||
#include "vbo_save.h"
|
||||
|
||||
|
||||
/** Used to signal when transitioning from one kind of drawing method
|
||||
* to another.
|
||||
*/
|
||||
enum draw_method
|
||||
{
|
||||
DRAW_NONE, /**< Initial value only */
|
||||
DRAW_BEGIN_END,
|
||||
DRAW_DISPLAY_LIST,
|
||||
DRAW_ARRAYS
|
||||
};
|
||||
|
||||
|
||||
struct vbo_context {
|
||||
struct gl_client_array currval[VBO_ATTRIB_MAX];
|
||||
|
||||
@@ -83,8 +71,6 @@ struct vbo_context {
|
||||
* is responsible for initiating any fallback actions required:
|
||||
*/
|
||||
vbo_draw_func draw_prims;
|
||||
|
||||
enum draw_method last_draw_method;
|
||||
};
|
||||
|
||||
|
||||
@@ -122,11 +108,11 @@ get_program_mode( struct gl_context *ctx )
|
||||
* that arrays may be changing.
|
||||
*/
|
||||
static inline void
|
||||
vbo_draw_method(struct vbo_context *vbo, enum draw_method method)
|
||||
vbo_draw_method(struct vbo_context *vbo, gl_draw_method method)
|
||||
{
|
||||
if (vbo->last_draw_method != method) {
|
||||
struct gl_context *ctx = vbo->exec.ctx;
|
||||
struct gl_context *ctx = vbo->exec.ctx;
|
||||
|
||||
if (ctx->Array.DrawMethod != method) {
|
||||
switch (method) {
|
||||
case DRAW_ARRAYS:
|
||||
ctx->Array._DrawArrays = vbo->exec.array.inputs;
|
||||
@@ -142,7 +128,7 @@ vbo_draw_method(struct vbo_context *vbo, enum draw_method method)
|
||||
}
|
||||
|
||||
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
|
||||
vbo->last_draw_method = method;
|
||||
ctx->Array.DrawMethod = method;
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -82,21 +82,6 @@ void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state )
|
||||
|
||||
if (!exec->validating && new_state & (_NEW_PROGRAM|_NEW_ARRAY)) {
|
||||
exec->array.recalculate_inputs = GL_TRUE;
|
||||
|
||||
/* If we ended up here because a VAO was deleted, the _DrawArrays
|
||||
* pointer which pointed to the VAO might be invalid now, so set it
|
||||
* to NULL. This prevents crashes in driver functions like Clear
|
||||
* where driver state validation might occur, but the vbo module is
|
||||
* still in an invalid state.
|
||||
*
|
||||
* Drivers should skip vertex array state validation if _DrawArrays
|
||||
* is NULL. It also has no effect on performance, because attrib
|
||||
* bindings will be recalculated anyway.
|
||||
*/
|
||||
if (vbo->last_draw_method == DRAW_ARRAYS) {
|
||||
ctx->Array._DrawArrays = NULL;
|
||||
vbo->last_draw_method = DRAW_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
if (new_state & _NEW_EVAL)
|
||||
|
Reference in New Issue
Block a user