st/mesa: clean up the sampler view format code
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@@ -218,22 +218,29 @@ update_textures(struct st_context *st)
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continue;
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}
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/* Determine the format of the texture sampler view */
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st_view_format = stObj->pt->format;
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{
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struct st_texture_image *firstImage;
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enum pipe_format firstImageFormat;
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firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
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const struct st_texture_image *firstImage =
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st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
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const gl_format texFormat = firstImage->base.TexFormat;
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enum pipe_format firstImageFormat =
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st_mesa_format_to_pipe_format(texFormat);
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firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
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if ((stObj->base.sRGBDecode == GL_SKIP_DECODE_EXT) &&
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(_mesa_get_format_color_encoding(firstImage->base.TexFormat) == GL_SRGB)) {
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firstImageFormat = st_mesa_format_to_pipe_format(_mesa_get_srgb_format_linear(firstImage->base.TexFormat));
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(_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) {
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/* don't do sRGB->RGB conversion. Interpret the texture
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* texture data as linear values.
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*/
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const gl_format linearFormat =
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_mesa_get_srgb_format_linear(texFormat);
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firstImageFormat = st_mesa_format_to_pipe_format(linearFormat);
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}
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if (firstImageFormat != stObj->pt->format)
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st_view_format = firstImageFormat;
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}
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st->state.num_textures = su + 1;
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/* if sampler view has changed dereference it */
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