mesa/main: Use secure_getenv for shader dumping
Reviewed-by: Eric Engestrom <eric@igalia.com> Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27381>
This commit is contained in:

committed by
Marge Bot

parent
321e2cee53
commit
72f95a8364
@@ -177,7 +177,7 @@ _mesa_get_shader_capture_path(void)
|
|||||||
static const char *path = NULL;
|
static const char *path = NULL;
|
||||||
|
|
||||||
if (!read_env_var) {
|
if (!read_env_var) {
|
||||||
path = getenv("MESA_SHADER_CAPTURE_PATH");
|
path = secure_getenv("MESA_SHADER_CAPTURE_PATH");
|
||||||
read_env_var = true;
|
read_env_var = true;
|
||||||
|
|
||||||
#if ANDROID_SHADER_CAPTURE
|
#if ANDROID_SHADER_CAPTURE
|
||||||
@@ -1971,7 +1971,7 @@ _mesa_dump_shader_source(const gl_shader_stage stage, const char *source,
|
|||||||
if (!path_exists)
|
if (!path_exists)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
dump_path = getenv("MESA_SHADER_DUMP_PATH");
|
dump_path = secure_getenv("MESA_SHADER_DUMP_PATH");
|
||||||
if (!dump_path) {
|
if (!dump_path) {
|
||||||
path_exists = false;
|
path_exists = false;
|
||||||
return;
|
return;
|
||||||
|
Reference in New Issue
Block a user