mesa/main: Use secure_getenv for shader dumping
Reviewed-by: Eric Engestrom <eric@igalia.com> Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27381>
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@@ -177,7 +177,7 @@ _mesa_get_shader_capture_path(void)
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static const char *path = NULL;
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if (!read_env_var) {
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path = getenv("MESA_SHADER_CAPTURE_PATH");
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path = secure_getenv("MESA_SHADER_CAPTURE_PATH");
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read_env_var = true;
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#if ANDROID_SHADER_CAPTURE
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@@ -1971,7 +1971,7 @@ _mesa_dump_shader_source(const gl_shader_stage stage, const char *source,
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if (!path_exists)
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return;
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dump_path = getenv("MESA_SHADER_DUMP_PATH");
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dump_path = secure_getenv("MESA_SHADER_DUMP_PATH");
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if (!dump_path) {
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path_exists = false;
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return;
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