glsl: fix cross validation for explicit locations on structs and arrays
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -367,8 +367,12 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
|
||||
/* User-defined varyings with explicit locations are handled
|
||||
* differently because they do not need to have matching names.
|
||||
*/
|
||||
const unsigned idx = var->data.location - VARYING_SLOT_VAR0;
|
||||
const glsl_type *type = get_varying_type(var, producer->Stage);
|
||||
unsigned num_elements = type->count_attribute_slots(false);
|
||||
unsigned idx = var->data.location - VARYING_SLOT_VAR0;
|
||||
unsigned slot_limit = idx + num_elements;
|
||||
|
||||
while (idx < slot_limit) {
|
||||
if (explicit_locations[idx] != NULL) {
|
||||
linker_error(prog,
|
||||
"%s shader has multiple outputs explicitly "
|
||||
@@ -379,6 +383,8 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
|
||||
}
|
||||
|
||||
explicit_locations[idx] = var;
|
||||
idx++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -426,14 +432,25 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
|
||||
ir_variable *output = NULL;
|
||||
if (input->data.explicit_location
|
||||
&& input->data.location >= VARYING_SLOT_VAR0) {
|
||||
output = explicit_locations[input->data.location - VARYING_SLOT_VAR0];
|
||||
|
||||
if (output == NULL) {
|
||||
const glsl_type *type = get_varying_type(input, consumer->Stage);
|
||||
unsigned num_elements = type->count_attribute_slots(false);
|
||||
unsigned idx = input->data.location - VARYING_SLOT_VAR0;
|
||||
unsigned slot_limit = idx + num_elements;
|
||||
|
||||
while (idx < slot_limit) {
|
||||
output = explicit_locations[idx];
|
||||
|
||||
if (output == NULL ||
|
||||
input->data.location != output->data.location) {
|
||||
linker_error(prog,
|
||||
"%s shader input `%s' with explicit location "
|
||||
"has no matching output\n",
|
||||
_mesa_shader_stage_to_string(consumer->Stage),
|
||||
input->name);
|
||||
break;
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
} else {
|
||||
output = parameters.get_variable(input->name);
|
||||
|
Reference in New Issue
Block a user