additional comments for tri_persp_coeff()
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@@ -428,6 +428,10 @@ static void tri_linear_coeff( struct setup_stage *setup,
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/**
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/**
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* Compute a0, dadx and dady for a perspective-corrected interpolant,
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* Compute a0, dadx and dady for a perspective-corrected interpolant,
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* for a triangle.
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* for a triangle.
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* We basically multiply the vertex value by 1/w before computing
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* the plane coefficients (a0, dadx, dady).
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* Later, when we compute the value at a particular fragment position we'll
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* divide the interpolated value by the interpolated W at that fragment.
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*/
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*/
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static void tri_persp_coeff( struct setup_stage *setup,
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static void tri_persp_coeff( struct setup_stage *setup,
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unsigned slot,
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unsigned slot,
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