radv: determine as_ls/as_es in radv_link_shaders_info()
This is a link shader info step somehow. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18278>
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@@ -2802,17 +2802,6 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
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{
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struct radv_device *device = pipeline->device;
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if (stages[MESA_SHADER_TESS_CTRL].nir) {
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stages[MESA_SHADER_VERTEX].info.vs.as_ls = true;
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}
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if (stages[MESA_SHADER_GEOMETRY].nir) {
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if (stages[MESA_SHADER_TESS_CTRL].nir)
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stages[MESA_SHADER_TESS_EVAL].info.tes.as_es = true;
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else
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stages[MESA_SHADER_VERTEX].info.vs.as_es = true;
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}
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for (int i = 0; i < MESA_VULKAN_SHADER_STAGES; i++) {
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if (!stages[i].nir)
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continue;
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