nir: Validate that variables are in the right lists

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Jason Ekstrand
2019-11-14 12:12:50 -06:00
parent e2b9d6277e
commit 7260df5894

View File

@@ -1055,14 +1055,14 @@ postvalidate_reg_decl(nir_register *reg, validate_state *state)
}
static void
validate_var_decl(nir_variable *var, bool is_global, validate_state *state)
validate_var_decl(nir_variable *var, nir_variable_mode valid_modes,
validate_state *state)
{
state->var = var;
validate_assert(state, is_global == nir_variable_is_global(var));
/* Must have exactly one mode set */
validate_assert(state, util_is_power_of_two_nonzero(var->data.mode));
validate_assert(state, var->data.mode & valid_modes);
if (var->data.compact) {
/* The "compact" flag is only valid on arrays of scalars. */
@@ -1090,7 +1090,8 @@ validate_var_decl(nir_variable *var, bool is_global, validate_state *state)
*/
_mesa_hash_table_insert(state->var_defs, var,
is_global ? NULL : state->impl);
valid_modes == nir_var_function_temp ?
state->impl : NULL);
state->var = NULL;
}
@@ -1119,7 +1120,7 @@ validate_function_impl(nir_function_impl *impl, validate_state *state)
exec_list_validate(&impl->locals);
nir_foreach_variable(var, &impl->locals) {
validate_var_decl(var, false, state);
validate_var_decl(var, nir_var_function_temp, state);
}
state->regs_found = reralloc(state->mem_ctx, state->regs_found,
@@ -1235,32 +1236,35 @@ nir_validate_shader(nir_shader *shader, const char *when)
exec_list_validate(&shader->uniforms);
nir_foreach_variable(var, &shader->uniforms) {
validate_var_decl(var, true, &state);
validate_var_decl(var, nir_var_uniform |
nir_var_mem_ubo |
nir_var_mem_ssbo,
&state);
}
exec_list_validate(&shader->inputs);
nir_foreach_variable(var, &shader->inputs) {
validate_var_decl(var, true, &state);
validate_var_decl(var, nir_var_shader_in, &state);
}
exec_list_validate(&shader->outputs);
nir_foreach_variable(var, &shader->outputs) {
validate_var_decl(var, true, &state);
validate_var_decl(var, nir_var_shader_out, &state);
}
exec_list_validate(&shader->shared);
nir_foreach_variable(var, &shader->shared) {
validate_var_decl(var, true, &state);
validate_var_decl(var, nir_var_mem_shared, &state);
}
exec_list_validate(&shader->globals);
nir_foreach_variable(var, &shader->globals) {
validate_var_decl(var, true, &state);
validate_var_decl(var, nir_var_shader_temp, &state);
}
exec_list_validate(&shader->system_values);
nir_foreach_variable(var, &shader->system_values) {
validate_var_decl(var, true, &state);
validate_var_decl(var, nir_var_system_value, &state);
}
exec_list_validate(&shader->functions);