More Win32 build compliance fixups
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@@ -1,4 +1,4 @@
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/* $Id: gl.h,v 1.7 1999/09/18 01:06:52 brianp Exp $ */
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/* $Id: gl.h,v 1.8 1999/09/19 02:03:18 tjump Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -2181,16 +2181,10 @@ GLAPI void GLAPIENTRY glUnlockArraysEXT( void );
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* If you want to try it out, #define GL_EXT_get_proc_address before
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* #include <GL/gl.h>
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*/
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#define GL_EXT_get_proc_address 1
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#ifdef GL_EXT_get_proc_address
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#ifdef __WIN32__
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typedef (void GLAPIENTRY *glProcAddress)();
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glProcAddress GLAPIENTRY glGetProcAddressEXT(const GLubyte *procName);
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#else
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/* everything but Windows */
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GLAPI void GLAPIENTRY (*glGetProcAddressEXT(const GLubyte *procName))();
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GLAPI void (GLAPIENTRY *glGetProcAddressEXT(const GLubyte *procName))();
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#endif
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#endif
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#if defined(__BEOS__) || defined(__QUICKDRAW__)
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#pragma export off
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