anv: handle mesh in sbe_primitive_id_override
This prevents crashes seen in some upcoming cts tests. Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32861>
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@@ -587,6 +587,14 @@ sbe_primitive_id_override(struct anv_graphics_pipeline *pipeline)
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if (!wm_prog_data)
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return false;
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if (anv_pipeline_is_mesh(pipeline)) {
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const struct brw_mesh_prog_data *mesh_prog_data =
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get_mesh_prog_data(pipeline);
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const struct brw_mue_map *mue = &mesh_prog_data->map;
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return (wm_prog_data->inputs & VARYING_BIT_PRIMITIVE_ID) &&
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mue->start_dw[VARYING_SLOT_PRIMITIVE_ID] == -1;
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}
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const struct intel_vue_map *fs_input_map =
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&anv_pipeline_get_last_vue_prog_data(pipeline)->vue_map;
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