glsl: add transform feedback buffers to resource list
Reviewed-by: Dave Airlie <airlied@redhat.com>
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@@ -43,7 +43,8 @@ extern void
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link_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
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extern void
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build_program_resource_list(struct gl_shader_program *shProg);
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build_program_resource_list(struct gl_context *ctx,
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struct gl_shader_program *shProg);
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extern void
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linker_error(struct gl_shader_program *prog, const char *fmt, ...)
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