glsl: fix broken indentation in do_structure_splitting()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -316,13 +316,13 @@ do_structure_splitting(exec_list *instructions)
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/* Trim out variables we can't split. */
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foreach_in_list_safe(variable_entry, entry, &refs.variable_list) {
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if (debug) {
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printf("structure %s@%p: decl %d, whole_access %d\n",
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entry->var->name, (void *) entry->var, entry->declaration,
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entry->whole_structure_access);
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printf("structure %s@%p: decl %d, whole_access %d\n",
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entry->var->name, (void *) entry->var, entry->declaration,
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entry->whole_structure_access);
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}
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if (!entry->declaration || entry->whole_structure_access) {
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entry->remove();
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entry->remove();
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}
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}
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@@ -339,20 +339,17 @@ do_structure_splitting(exec_list *instructions)
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entry->mem_ctx = ralloc_parent(entry->var);
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entry->components = ralloc_array(mem_ctx,
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ir_variable *,
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type->length);
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entry->components = ralloc_array(mem_ctx, ir_variable *, type->length);
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for (unsigned int i = 0; i < entry->var->type->length; i++) {
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const char *name = ralloc_asprintf(mem_ctx, "%s_%s",
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entry->var->name,
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type->fields.structure[i].name);
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const char *name = ralloc_asprintf(mem_ctx, "%s_%s", entry->var->name,
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type->fields.structure[i].name);
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entry->components[i] =
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new(entry->mem_ctx) ir_variable(type->fields.structure[i].type,
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name,
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(ir_variable_mode) entry->var->data.mode);
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entry->var->insert_before(entry->components[i]);
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entry->components[i] =
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new(entry->mem_ctx) ir_variable(type->fields.structure[i].type,
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name,
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(ir_variable_mode) entry->var->data.mode);
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entry->var->insert_before(entry->components[i]);
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}
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entry->var->remove();
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