mesa: append uniform values to the log file the first time we use a shader

This info is essential to using/debugging a shader outside of its normal
application.
This commit is contained in:
Brian Paul
2009-08-14 12:58:21 -06:00
parent 12199ed96c
commit 71b1610941
2 changed files with 28 additions and 0 deletions

View File

@@ -150,6 +150,7 @@
#include "glapi/glapioffsets.h"
#include "glapi/glapitable.h"
#include "shader/program.h"
#include "shader/prog_print.h"
#include "shader/shader_api.h"
#if FEATURE_ATI_fragment_shader
#include "shader/atifragshader.h"
@@ -1614,6 +1615,32 @@ _mesa_valid_to_render(GLcontext *ctx, const char *where)
return GL_FALSE;
}
#ifdef DEBUG
if (ctx->Shader.Flags & GLSL_LOG) {
struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
if (shProg) {
if (!shProg->_Used) {
/* This is the first time this shader is being used.
* Append shader's constants/uniforms to log file.
*/
GLuint i;
for (i = 0; i < shProg->NumShaders; i++) {
struct gl_shader *sh = shProg->Shaders[i];
if (sh->Type == GL_VERTEX_SHADER) {
_mesa_append_uniforms_to_file(sh,
&shProg->VertexProgram->Base);
}
else if (sh->Type == GL_FRAGMENT_SHADER) {
_mesa_append_uniforms_to_file(sh,
&shProg->FragmentProgram->Base);
}
}
shProg->_Used = GL_TRUE;
}
}
}
#endif
return GL_TRUE;
}

View File

@@ -2037,6 +2037,7 @@ struct gl_shader_program
struct gl_program_parameter_list *Varying;
GLboolean LinkStatus; /**< GL_LINK_STATUS */
GLboolean Validated;
GLboolean _Used; /**< Ever used for drawing? */
GLchar *InfoLog;
};