zink: force a new framebuffer for clear_depth_stencil if the clear region is big
can't clear outside the framebuffer, so set a new one if necessary Fixes:f1f08e3529
("zink: massively simplify zink_clear_depth_stencil") Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17775> (cherry picked from commitff1fb9101f
)
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committed by
Dylan Baker

parent
0ee8821b83
commit
71b113251d
@@ -526,7 +526,7 @@
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"description": "zink: force a new framebuffer for clear_depth_stencil if the clear region is big",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "f1f08e3529de26953e243d3e2e99fa89bbcbe619"
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},
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@@ -553,6 +553,10 @@ zink_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *dst,
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ctx->render_condition_active = false;
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}
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bool cur_attachment = zink_csurface(ctx->fb_state.zsbuf) == zink_csurface(dst);
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if (dstx > ctx->fb_state.width || dsty > ctx->fb_state.height ||
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dstx + width > ctx->fb_state.width ||
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dsty + height > ctx->fb_state.height)
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cur_attachment = false;
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if (!cur_attachment) {
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util_blitter_save_framebuffer(ctx->blitter, &ctx->fb_state);
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set_clear_fb(pctx, NULL, dst);
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