mesa: Rewrite the way uniforms are tracked and handled

Switch all of the code in ir_to_mesa, st_glsl_to_tgsi, glUniform*,
glGetUniform, glGetUniformLocation, and glGetActiveUniforms to use the
gl_uniform_storage structures in the gl_shader_program.

A couple of notes:

 * Like most rewrite-the-world patches, this should be reviewed by
   applying the patch and examining the modified functions.

 * This leaves a lot of dead code around in linker.cpp and
   uniform_query.cpp.  This will be deleted in the next patches.

v2: Update the comment block (previously a FINISHME) in _mesa_uniform
about generating GL_INVALID_VALUE when an out-of-range sampler index
is specified.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
This commit is contained in:
Ian Romanick
2011-10-18 16:01:49 -07:00
parent 143d20c16a
commit 719909698c
10 changed files with 519 additions and 255 deletions

View File

@@ -35,6 +35,7 @@
#include "ir_visitor.h"
#include "ir_print_visitor.h"
#include "ir_expression_flattening.h"
#include "ir_uniform.h"
#include "glsl_types.h"
#include "glsl_parser_extras.h"
#include "../glsl/program.h"
@@ -2597,17 +2598,17 @@ class add_uniform_to_shader : public uniform_field_visitor {
public:
add_uniform_to_shader(struct gl_shader_program *shader_program,
struct gl_program_parameter_list *params)
: shader_program(shader_program), params(params), next_sampler(0)
: shader_program(shader_program), params(params)
{
/* empty */
}
int process(ir_variable *var)
void process(ir_variable *var)
{
this->idx = -1;
this->uniform_field_visitor::process(var);
return this->idx;
var->location = this->idx;
}
private:
@@ -2615,7 +2616,6 @@ private:
struct gl_shader_program *shader_program;
struct gl_program_parameter_list *params;
int next_sampler;
int idx;
};
@@ -2648,8 +2648,20 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name)
* store in ParameterValues[].
*/
if (file == PROGRAM_SAMPLER) {
unsigned location;
const bool found =
this->shader_program->UniformHash->get(location,
params->Parameters[index].Name);
assert(found);
if (!found)
return;
struct gl_uniform_storage *storage =
&this->shader_program->UniformStorage[location];
for (unsigned int j = 0; j < size / 4; j++)
params->ParameterValues[index + j][0].f = this->next_sampler++;
params->ParameterValues[index + j][0].f = storage->sampler + j;
}
}
@@ -2684,17 +2696,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
|| (strncmp(var->name, "gl_", 3) == 0))
continue;
int loc = add.process(var);
/* The location chosen in the Parameters list here (returned from
* _mesa_add_parameter) has to match what the linker chose.
*/
if (var->location != loc) {
linker_error(shader_program,
"Allocation of uniform `%s' to target failed "
"(%d vs %d)\n",
var->name, loc, var->location);
}
add.process(var);
}
}
@@ -2830,12 +2832,12 @@ set_uniform_initializer(struct gl_context *ctx, void *mem_ctx,
element_type->matrix_columns,
element_type->vector_elements,
loc, 1, GL_FALSE, (GLfloat *)values);
loc += element_type->matrix_columns;
} else {
_mesa_uniform(ctx, shader_program, loc, element_type->matrix_columns,
values, element_type->gl_type);
loc += type_size(element_type);
}
loc++;
}
}
@@ -3282,6 +3284,15 @@ get_mesa_program(struct gl_context *ctx,
_mesa_optimize_program(ctx, prog);
}
/* This has to be done last. Any operation that can cause
* prog->ParameterValues to get reallocated (e.g., anything that adds a
* program constant) has to happen before creating this linkage.
*/
_mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters);
if (!shader_program->LinkStatus) {
goto fail_exit;
}
return prog;
fail_exit: