Fixes for compiling assembly (disable unused 'masked' versions)
Fixes for compiling without debug. Fix line clipping Fix unfilled polygon clipping (should be correct now).
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@@ -1,4 +1,4 @@
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/* $Id: t_array_import.c,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
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/* $Id: t_array_import.c,v 1.2 2000/12/27 19:57:37 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -248,9 +248,10 @@ static void _tnl_upgrade_client_data( GLcontext *ctx,
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{
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GLuint i;
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struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
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struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
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GLboolean writeable = (flags & VEC_NOT_WRITEABLE) != 0;
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GLboolean stride = (flags & VEC_BAD_STRIDE) != 0;
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struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
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(void) inputs;
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if ((required & VERT_CLIP) && VB->ClipPtr == VB->ObjPtr)
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required |= VERT_OBJ;
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