mesa: drop unused context parameter to shader program data reference.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14437>
This commit is contained in:
Dave Airlie
2022-01-07 13:31:55 +10:00
committed by Marge Bot
parent 3868b30fc4
commit 717a720e9c
6 changed files with 7 additions and 11 deletions

View File

@@ -2521,7 +2521,7 @@ link_intrastage_shaders(void *mem_ctx,
return NULL;
}
_mesa_reference_shader_program_data(ctx, &gl_prog->sh.data, prog->data);
_mesa_reference_shader_program_data(&gl_prog->sh.data, prog->data);
/* Don't use _mesa_reference_program() just take ownership */
linked->Program = gl_prog;

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@@ -1244,7 +1244,7 @@ create_linked_shader_and_program(struct gl_context *ctx,
blob_copy_bytes(metadata, ((uint8_t *) &glprog->info) + s_info_ptrs,
s_info_size - s_info_ptrs);
_mesa_reference_shader_program_data(ctx, &glprog->sh.data, prog->data);
_mesa_reference_shader_program_data(&glprog->sh.data, prog->data);
_mesa_reference_program(ctx, &linked->Program, glprog);
prog->_LinkedShaders[stage] = linked;
}

View File

@@ -158,8 +158,7 @@ _mesa_spirv_link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
return;
}
_mesa_reference_shader_program_data(ctx,
&gl_prog->sh.data,
_mesa_reference_shader_program_data(&gl_prog->sh.data,
prog->data);
/* Don't use _mesa_reference_program() just take ownership */

View File

@@ -205,8 +205,7 @@ _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller)
/**********************************************************************/
void
_mesa_reference_shader_program_data(struct gl_context *ctx,
struct gl_shader_program_data **ptr,
_mesa_reference_shader_program_data(struct gl_shader_program_data **ptr,
struct gl_shader_program_data *data)
{
if (*ptr == data)
@@ -218,7 +217,6 @@ _mesa_reference_shader_program_data(struct gl_context *ctx,
assert(oldData->RefCount > 0);
if (p_atomic_dec_zero(&oldData->RefCount)) {
assert(ctx);
assert(oldData->NumUniformStorage == 0 ||
oldData->UniformStorage);
@@ -357,7 +355,7 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
if (shProg->data)
_mesa_program_resource_hash_destroy(shProg);
_mesa_reference_shader_program_data(ctx, &shProg->data, NULL);
_mesa_reference_shader_program_data(&shProg->data, NULL);
}

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@@ -71,8 +71,7 @@ _mesa_reference_shader_program_(struct gl_context *ctx,
struct gl_shader_program *shProg);
void
_mesa_reference_shader_program_data(struct gl_context *ctx,
struct gl_shader_program_data **ptr,
_mesa_reference_shader_program_data(struct gl_shader_program_data **ptr,
struct gl_shader_program_data *data);
static inline void

View File

@@ -301,7 +301,7 @@ _mesa_reference_program_(struct gl_context *ctx,
if (p_atomic_dec_zero(&oldProg->RefCount)) {
assert(ctx);
_mesa_reference_shader_program_data(ctx, &oldProg->sh.data, NULL);
_mesa_reference_shader_program_data(&oldProg->sh.data, NULL);
st_delete_program(ctx, oldProg);
}