dzn: Enable dynamic indexing on all kind of descriptors
nir_to_dxil() supports it. Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17231>
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@@ -1090,10 +1090,10 @@ dzn_GetPhysicalDeviceFeatures2(VkPhysicalDevice physicalDevice,
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.shaderStorageImageMultisample = false,
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.shaderStorageImageReadWithoutFormat = false,
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.shaderStorageImageWriteWithoutFormat = false,
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.shaderUniformBufferArrayDynamicIndexing = false,
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.shaderSampledImageArrayDynamicIndexing = false,
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.shaderStorageBufferArrayDynamicIndexing = false,
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.shaderStorageImageArrayDynamicIndexing = false,
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.shaderUniformBufferArrayDynamicIndexing = true,
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.shaderSampledImageArrayDynamicIndexing = true,
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.shaderStorageBufferArrayDynamicIndexing = true,
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.shaderStorageImageArrayDynamicIndexing = true,
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.shaderClipDistance = false,
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.shaderCullDistance = false,
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.shaderFloat64 = false,
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@@ -1143,9 +1143,9 @@ dzn_GetPhysicalDeviceFeatures2(VkPhysicalDevice physicalDevice,
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.shaderInt8 = false,
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.descriptorIndexing = false,
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.shaderInputAttachmentArrayDynamicIndexing = false,
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.shaderUniformTexelBufferArrayDynamicIndexing = false,
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.shaderStorageTexelBufferArrayDynamicIndexing = false,
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.shaderInputAttachmentArrayDynamicIndexing = true,
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.shaderUniformTexelBufferArrayDynamicIndexing = true,
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.shaderStorageTexelBufferArrayDynamicIndexing = true,
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.shaderUniformBufferArrayNonUniformIndexing = false,
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.shaderSampledImageArrayNonUniformIndexing = false,
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.shaderStorageBufferArrayNonUniformIndexing = false,
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