egl: Move attributes in _EGLImage to _EGLImageAttribs.
The opaque nature of EGLImage implies that extensions almost always define their own attributes. Move attributes in _EGLImage to _EGLImageAttribs and add a helper function to parse attribute lists.
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@@ -12,27 +12,38 @@
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/**
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* Parse the list of image attributes and return the proper error code.
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*/
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static EGLint
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_eglParseImageAttribList(_EGLImage *img, const EGLint *attrib_list)
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EGLint
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_eglParseImageAttribList(_EGLImageAttribs *attrs, _EGLDisplay *dpy,
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const EGLint *attrib_list)
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{
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EGLint i, err = EGL_SUCCESS;
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(void) dpy;
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memset(attrs, 0, sizeof(attrs));
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attrs->ImagePreserved = EGL_FALSE;
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attrs->GLTextureLevel = 0;
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attrs->GLTextureZOffset = 0;
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if (!attrib_list)
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return EGL_SUCCESS;
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return err;
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for (i = 0; attrib_list[i] != EGL_NONE; i++) {
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EGLint attr = attrib_list[i++];
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EGLint val = attrib_list[i];
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switch (attr) {
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/* EGL_KHR_image_base */
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case EGL_IMAGE_PRESERVED_KHR:
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img->Preserved = val;
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attrs->ImagePreserved = val;
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break;
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/* EGL_KHR_gl_image */
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case EGL_GL_TEXTURE_LEVEL_KHR:
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img->GLTextureLevel = val;
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attrs->GLTextureLevel = val;
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break;
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case EGL_GL_TEXTURE_ZOFFSET_KHR:
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img->GLTextureZOffset = val;
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attrs->GLTextureZOffset = val;
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break;
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default:
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/* unknown attrs are ignored */
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@@ -50,21 +61,11 @@ _eglParseImageAttribList(_EGLImage *img, const EGLint *attrib_list)
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EGLBoolean
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_eglInitImage(_EGLImage *img, _EGLDisplay *dpy, const EGLint *attrib_list)
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_eglInitImage(_EGLImage *img, _EGLDisplay *dpy)
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{
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EGLint err;
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memset(img, 0, sizeof(_EGLImage));
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img->Resource.Display = dpy;
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img->Preserved = EGL_FALSE;
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img->GLTextureLevel = 0;
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img->GLTextureZOffset = 0;
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err = _eglParseImageAttribList(img, attrib_list);
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if (err != EGL_SUCCESS)
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return _eglError(err, "eglCreateImageKHR");
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return EGL_TRUE;
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}
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