More span rendering optimizations from Klaus Niederkrueger
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@@ -1,4 +1,4 @@
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/* $Id: s_span.h,v 1.6 2001/05/15 21:30:27 brianp Exp $ */
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/* $Id: s_span.h,v 1.7 2001/11/19 01:18:28 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -31,6 +31,7 @@
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#include "mtypes.h"
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#include "swrast.h"
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#include "s_trispan.h"
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extern void
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@@ -61,6 +62,10 @@ _mesa_write_monocolor_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
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GLenum primitive );
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extern void
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_mesa_rasterize_span(GLcontext *ctx, struct triangle_span *span);
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extern void
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_mesa_write_texture_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
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const GLdepth z[], const GLfloat fog[],
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