dzn: Use correct format for depth/stencil resolves

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27348>
This commit is contained in:
Jesse Natalie
2024-01-30 09:04:22 -08:00
committed by Marge Bot
parent 973c5bd047
commit 70fa127c97

View File

@@ -4769,6 +4769,11 @@ dzn_cmd_buffer_resolve_rendering_attachment(struct dzn_cmd_buffer *cmdbuf,
uint32_t dst_subres =
dzn_image_range_get_subresource_index(dst_img, &dst_range, aspect, level, layer);
DXGI_FORMAT format =
dzn_image_get_dxgi_format(pdev, dst->vk.format,
dst->vk.usage & ~VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
aspect);
if (cmdbuf->cmdlist8 &&
pdev->options2.ProgrammableSamplePositionsTier > D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED) {
ID3D12GraphicsCommandList8_ResolveSubresourceRegion(cmdbuf->cmdlist8,
@@ -4776,13 +4781,13 @@ dzn_cmd_buffer_resolve_rendering_attachment(struct dzn_cmd_buffer *cmdbuf,
0, 0,
src_img->res, src_subres,
NULL,
dst->srv_desc.Format,
format,
dzn_get_resolve_mode(att->resolve.mode));
} else {
ID3D12GraphicsCommandList1_ResolveSubresource(cmdbuf->cmdlist,
dst_img->res, dst_subres,
src_img->res, src_subres,
dst->srv_desc.Format);
format);
}
}
}