egl: Inform the client API when ancillary buffers may become undefined.
This is part of the EGL spec, and is useful for a tiled renderer to avoid the memory bandwidth cost of storing the depth/stencil buffers. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
@@ -279,6 +279,7 @@ struct __DRItexBufferExtensionRec {
|
||||
|
||||
#define __DRI2_FLUSH_DRAWABLE (1 << 0) /* the drawable should be flushed. */
|
||||
#define __DRI2_FLUSH_CONTEXT (1 << 1) /* glFlush should be called */
|
||||
#define __DRI2_FLUSH_INVALIDATE_ANCILLARY (1 << 2)
|
||||
|
||||
enum __DRI2throttleReason {
|
||||
__DRI2_THROTTLE_SWAPBUFFER,
|
||||
|
Reference in New Issue
Block a user