mesa: delay copying of debug groups
Do not copy the debug group until it is about to be written. One likely scenario of using glPushDebugGroup/glPopDebugGroup is to enclose a sequence of GL commands and give them a human-readable description. There is no message control change in this scenario, and thus no need to copy. This also reduces the initial size of gl_debug_state from 306KB to 7KB. Signed-off-by: Chia-I Wu <olv@lunarg.com> Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -91,7 +91,7 @@ struct gl_debug_state
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GLboolean SyncOutput;
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GLboolean DebugOutput;
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struct gl_debug_group Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
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struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
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struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
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GLint GroupStackDepth;
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@@ -488,32 +488,92 @@ debug_create(void)
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if (!debug)
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return NULL;
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debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
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if (!debug->Groups[0]) {
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free(debug);
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return NULL;
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}
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/* Initialize state for filtering known debug messages. */
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for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
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for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
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debug_namespace_init(&debug->Groups[0].Namespaces[s][t]);
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}
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for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
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debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
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}
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return debug;
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}
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/**
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* Free debug state for the given stack depth.
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* Return true if the top debug group points to the group below it.
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*/
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static void
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debug_clear_group(struct gl_debug_state *debug, GLint gstack)
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static bool
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debug_is_group_read_only(const struct gl_debug_state *debug)
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{
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struct gl_debug_group *grp = &debug->Groups[gstack];
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enum mesa_debug_type t;
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enum mesa_debug_source s;
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const GLint gstack = debug->GroupStackDepth;
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return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
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}
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/**
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* Make the top debug group writable.
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*/
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static bool
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debug_make_group_writable(struct gl_debug_state *debug)
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{
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const GLint gstack = debug->GroupStackDepth;
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const struct gl_debug_group *src = debug->Groups[gstack];
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struct gl_debug_group *dst;
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int s, t;
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if (!debug_is_group_read_only(debug))
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return true;
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dst = malloc(sizeof(*dst));
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if (!dst)
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return false;
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/* Tear down state for filtering debug messages. */
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for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
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for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
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debug_namespace_clear(&grp->Namespaces[s][t]);
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if (!debug_namespace_copy(&dst->Namespaces[s][t],
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&src->Namespaces[s][t])) {
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/* error path! */
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for (t = t - 1; t >= 0; t--)
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debug_namespace_clear(&dst->Namespaces[s][t]);
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for (s = s - 1; s >= 0; s--) {
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for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
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debug_namespace_clear(&dst->Namespaces[s][t]);
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}
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free(dst);
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return false;
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}
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}
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}
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debug->Groups[gstack] = dst;
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return true;
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}
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/**
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* Free the top debug group.
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*/
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static void
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debug_clear_group(struct gl_debug_state *debug)
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{
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const GLint gstack = debug->GroupStackDepth;
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if (!debug_is_group_read_only(debug)) {
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struct gl_debug_group *grp = debug->Groups[gstack];
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int s, t;
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for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
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for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
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debug_namespace_clear(&grp->Namespaces[s][t]);
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}
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free(grp);
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}
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debug->Groups[gstack] = NULL;
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}
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/**
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@@ -523,11 +583,12 @@ debug_clear_group(struct gl_debug_state *debug, GLint gstack)
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static void
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debug_destroy(struct gl_debug_state *debug)
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{
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GLint i;
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for (i = 0; i <= debug->GroupStackDepth; i++)
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debug_clear_group(debug, i);
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while (debug->GroupStackDepth > 0) {
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debug_clear_group(debug);
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debug->GroupStackDepth--;
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}
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debug_clear_group(debug);
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free(debug);
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}
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@@ -541,10 +602,12 @@ debug_set_message_enable(struct gl_debug_state *debug,
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GLuint id, GLboolean enabled)
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{
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const GLint gstack = debug->GroupStackDepth;
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struct gl_debug_namespace *nspace =
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&debug->Groups[gstack].Namespaces[source][type];
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struct gl_debug_namespace *ns;
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debug_namespace_set(nspace, id, enabled);
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debug_make_group_writable(debug);
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ns = &debug->Groups[gstack]->Namespaces[source][type];
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debug_namespace_set(ns, id, enabled);
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}
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/*
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@@ -582,10 +645,12 @@ debug_set_message_enable_all(struct gl_debug_state *debug,
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tmax = type+1;
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}
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debug_make_group_writable(debug);
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for (s = source; s < smax; s++) {
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for (t = type; t < tmax; t++) {
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struct gl_debug_namespace *nspace =
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&debug->Groups[gstack].Namespaces[s][t];
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&debug->Groups[gstack]->Namespaces[s][t];
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debug_namespace_set_all(nspace, severity, enabled);
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}
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}
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@@ -602,7 +667,7 @@ debug_is_message_enabled(struct gl_debug_state *debug,
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enum mesa_debug_severity severity)
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{
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const GLint gstack = debug->GroupStackDepth;
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struct gl_debug_group *grp = &debug->Groups[gstack];
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struct gl_debug_group *grp = debug->Groups[gstack];
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struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
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if (!debug->DebugOutput)
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@@ -686,34 +751,17 @@ static void
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debug_push_group(struct gl_debug_state *debug)
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{
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const GLint gstack = debug->GroupStackDepth;
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int s, t;
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/* inherit the control volume of the debug group previously residing on
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* the top of the debug group stack
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*/
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for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
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for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
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const struct gl_debug_namespace *nspace =
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&debug->Groups[gstack].Namespaces[s][t];
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struct gl_debug_namespace *next =
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&debug->Groups[gstack + 1].Namespaces[s][t];
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if (!debug_namespace_copy(next, nspace))
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goto out;
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}
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}
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out:
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/* just point to the previous stack */
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debug->Groups[gstack + 1] = debug->Groups[gstack];
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debug->GroupStackDepth++;
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}
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static void
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debug_pop_group(struct gl_debug_state *debug)
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{
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const GLint gstack = debug->GroupStackDepth;
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debug_clear_group(debug);
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debug->GroupStackDepth--;
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debug_clear_group(debug, gstack);
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}
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