mesa: delay copying of debug groups

Do not copy the debug group until it is about to be written.  One likely
scenario of using glPushDebugGroup/glPopDebugGroup is to enclose a sequence of
GL commands and give them a human-readable description.  There is no message
control change in this scenario, and thus no need to copy.

This also reduces the initial size of gl_debug_state from 306KB to 7KB.

Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Chia-I Wu
2014-04-23 15:19:55 +08:00
parent a30c4c6ca0
commit 70e4337014

View File

@@ -91,7 +91,7 @@ struct gl_debug_state
GLboolean SyncOutput;
GLboolean DebugOutput;
struct gl_debug_group Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
GLint GroupStackDepth;
@@ -488,32 +488,92 @@ debug_create(void)
if (!debug)
return NULL;
debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
if (!debug->Groups[0]) {
free(debug);
return NULL;
}
/* Initialize state for filtering known debug messages. */
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
debug_namespace_init(&debug->Groups[0].Namespaces[s][t]);
}
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
}
return debug;
}
/**
* Free debug state for the given stack depth.
* Return true if the top debug group points to the group below it.
*/
static void
debug_clear_group(struct gl_debug_state *debug, GLint gstack)
static bool
debug_is_group_read_only(const struct gl_debug_state *debug)
{
struct gl_debug_group *grp = &debug->Groups[gstack];
enum mesa_debug_type t;
enum mesa_debug_source s;
const GLint gstack = debug->GroupStackDepth;
return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
}
/**
* Make the top debug group writable.
*/
static bool
debug_make_group_writable(struct gl_debug_state *debug)
{
const GLint gstack = debug->GroupStackDepth;
const struct gl_debug_group *src = debug->Groups[gstack];
struct gl_debug_group *dst;
int s, t;
if (!debug_is_group_read_only(debug))
return true;
dst = malloc(sizeof(*dst));
if (!dst)
return false;
/* Tear down state for filtering debug messages. */
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
debug_namespace_clear(&grp->Namespaces[s][t]);
if (!debug_namespace_copy(&dst->Namespaces[s][t],
&src->Namespaces[s][t])) {
/* error path! */
for (t = t - 1; t >= 0; t--)
debug_namespace_clear(&dst->Namespaces[s][t]);
for (s = s - 1; s >= 0; s--) {
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
debug_namespace_clear(&dst->Namespaces[s][t]);
}
free(dst);
return false;
}
}
}
debug->Groups[gstack] = dst;
return true;
}
/**
* Free the top debug group.
*/
static void
debug_clear_group(struct gl_debug_state *debug)
{
const GLint gstack = debug->GroupStackDepth;
if (!debug_is_group_read_only(debug)) {
struct gl_debug_group *grp = debug->Groups[gstack];
int s, t;
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
debug_namespace_clear(&grp->Namespaces[s][t]);
}
free(grp);
}
debug->Groups[gstack] = NULL;
}
/**
@@ -523,11 +583,12 @@ debug_clear_group(struct gl_debug_state *debug, GLint gstack)
static void
debug_destroy(struct gl_debug_state *debug)
{
GLint i;
for (i = 0; i <= debug->GroupStackDepth; i++)
debug_clear_group(debug, i);
while (debug->GroupStackDepth > 0) {
debug_clear_group(debug);
debug->GroupStackDepth--;
}
debug_clear_group(debug);
free(debug);
}
@@ -541,10 +602,12 @@ debug_set_message_enable(struct gl_debug_state *debug,
GLuint id, GLboolean enabled)
{
const GLint gstack = debug->GroupStackDepth;
struct gl_debug_namespace *nspace =
&debug->Groups[gstack].Namespaces[source][type];
struct gl_debug_namespace *ns;
debug_namespace_set(nspace, id, enabled);
debug_make_group_writable(debug);
ns = &debug->Groups[gstack]->Namespaces[source][type];
debug_namespace_set(ns, id, enabled);
}
/*
@@ -582,10 +645,12 @@ debug_set_message_enable_all(struct gl_debug_state *debug,
tmax = type+1;
}
debug_make_group_writable(debug);
for (s = source; s < smax; s++) {
for (t = type; t < tmax; t++) {
struct gl_debug_namespace *nspace =
&debug->Groups[gstack].Namespaces[s][t];
&debug->Groups[gstack]->Namespaces[s][t];
debug_namespace_set_all(nspace, severity, enabled);
}
}
@@ -602,7 +667,7 @@ debug_is_message_enabled(struct gl_debug_state *debug,
enum mesa_debug_severity severity)
{
const GLint gstack = debug->GroupStackDepth;
struct gl_debug_group *grp = &debug->Groups[gstack];
struct gl_debug_group *grp = debug->Groups[gstack];
struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
if (!debug->DebugOutput)
@@ -686,34 +751,17 @@ static void
debug_push_group(struct gl_debug_state *debug)
{
const GLint gstack = debug->GroupStackDepth;
int s, t;
/* inherit the control volume of the debug group previously residing on
* the top of the debug group stack
*/
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
const struct gl_debug_namespace *nspace =
&debug->Groups[gstack].Namespaces[s][t];
struct gl_debug_namespace *next =
&debug->Groups[gstack + 1].Namespaces[s][t];
if (!debug_namespace_copy(next, nspace))
goto out;
}
}
out:
/* just point to the previous stack */
debug->Groups[gstack + 1] = debug->Groups[gstack];
debug->GroupStackDepth++;
}
static void
debug_pop_group(struct gl_debug_state *debug)
{
const GLint gstack = debug->GroupStackDepth;
debug_clear_group(debug);
debug->GroupStackDepth--;
debug_clear_group(debug, gstack);
}