glsl: add OES_viewport_array enables and use them to expose gl_ViewportIndex
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
@@ -698,6 +698,8 @@ struct _mesa_glsl_parse_state {
|
||||
bool OES_texture_cube_map_array_warn;
|
||||
bool OES_texture_storage_multisample_2d_array_enable;
|
||||
bool OES_texture_storage_multisample_2d_array_warn;
|
||||
bool OES_viewport_array_enable;
|
||||
bool OES_viewport_array_warn;
|
||||
|
||||
/* All other extensions go here, sorted alphabetically.
|
||||
*/
|
||||
|
Reference in New Issue
Block a user