Add glsl_type::is_array and glsl_type::is_float queries
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16
glsl_types.h
16
glsl_types.h
@@ -223,6 +223,14 @@ struct glsl_type {
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return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
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}
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/**
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* Query whether or not a type is a float type
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*/
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bool is_float() const
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{
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return base_type == GLSL_TYPE_FLOAT;
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}
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/**
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* Query whether or not a type is a non-array boolean type
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*/
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@@ -239,6 +247,14 @@ struct glsl_type {
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return base_type == GLSL_TYPE_SAMPLER;
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}
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/**
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* Query whether or not a type is an array
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*/
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bool is_array() const
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{
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return base_type == GLSL_TYPE_ARRAY;
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}
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/**
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* Query whether or not a type is the void type singleton.
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*/
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