Fix up some loose ends from the last big check-in.
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@@ -1195,7 +1195,6 @@ _mesa_initialize_context( GLcontext *ctx,
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if (!init_attrib_groups( ctx )) {
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free_shared_state(ctx, ctx->Shared);
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fprintf(stderr, "%s: failed to init attrib groups\n", __FUNCTION__);
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return GL_FALSE;
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}
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@@ -1313,7 +1312,6 @@ _mesa_initialize_context( GLcontext *ctx,
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#endif
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fprintf(stderr, "%s: succeded\n", __FUNCTION__);
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return GL_TRUE;
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}
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@@ -1398,7 +1396,8 @@ _mesa_free_context_data( GLcontext *ctx )
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free_shared_state( ctx, ctx->Shared );
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}
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_mesa_extensions_dtr(ctx);
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if (ctx->Extensions.String)
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FREE((void *) ctx->Extensions.String);
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FREE(ctx->Exec);
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FREE(ctx->Save);
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@@ -26,8 +26,9 @@
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#include "glheader.h"
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#include "imports.h"
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#include "context.h"
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#include "enums.h"
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#include "depth.h"
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#include "enums.h"
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#include "hash.h"
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#include "macros.h"
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#include "mtypes.h"
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@@ -427,10 +427,3 @@ _mesa_make_extension_string( GLcontext *ctx )
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return s;
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}
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void
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_mesa_extensions_dtr( GLcontext *ctx )
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{
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if (ctx->Extensions.String)
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FREE((void *) ctx->Extensions.String);
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}
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@@ -42,6 +42,7 @@
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#include "matrix.h"
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#include "mtypes.h"
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#include "math/m_matrix.h"
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#include "math/m_xform.h"
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/**
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@@ -2987,5 +2987,5 @@ void _mesa_free_texture_data( GLcontext *ctx )
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(ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyRect );
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for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
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_mesa_free_colortable_data( &ctx->Texture.Unit[i].ColorTable );
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_mesa_free_one_colortable( &ctx->Texture.Unit[i].ColorTable );
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}
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