vbo: simplify vbo_save_NotifyBegin()

This function always returned GL_TRUE.  Just make it a void function.
Remove unreachable code following the call to vbo_save_NotifyBegin()
in save_Begin() in dlist.c

There were some stale comments that no longer applied since an earlier
code refactoring.

No Piglit regressions.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Brian Paul
2017-07-06 10:53:41 -06:00
parent 5b8d33acef
commit 7022e298b0
3 changed files with 3 additions and 24 deletions

View File

@@ -5766,25 +5766,9 @@ save_Begin(GLenum mode)
_mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive glBegin");
}
else {
Node *n;
ctx->Driver.CurrentSavePrimitive = mode;
/* Give the driver an opportunity to hook in an optimized
* display list compiler.
*/
if (vbo_save_NotifyBegin(ctx, mode))
return;
SAVE_FLUSH_VERTICES(ctx);
n = alloc_instruction(ctx, OPCODE_BEGIN, 1);
if (n) {
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
CALL_Begin(ctx->Exec, (mode));
}
vbo_save_NotifyBegin(ctx, mode);
}
}

View File

@@ -90,7 +90,7 @@ vbo_initialize_save_dispatch(const struct gl_context *ctx,
void vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
void vbo_save_SaveFlushVertices(struct gl_context *ctx);
GLboolean vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
void vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
void vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
void vbo_save_EndList(struct gl_context *ctx);
void vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);

View File

@@ -1035,7 +1035,7 @@ _save_CallLists(GLsizei n, GLenum type, const GLvoid * v)
* Called when a glBegin is getting compiled into a display list.
* Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
*/
GLboolean
void
vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
@@ -1064,11 +1064,6 @@ vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
/* We need to call vbo_save_SaveFlushVertices() if there's state change */
ctx->Driver.SaveNeedFlush = GL_TRUE;
/* GL_TRUE means we've handled this glBegin here; don't compile a BEGIN
* opcode into the display list.
*/
return GL_TRUE;
}