First attempt at getting egl support up on dumb framebuffer.
Seems to be mostly working. Not all of egl API is implemented.
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@@ -33,7 +33,12 @@ _eglGetCurrentDisplay(void);
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extern void
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_eglDeleteDisplay(_EGLDisplay *disp);
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_eglCleanupDisplay(_EGLDisplay *disp);
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extern EGLBoolean
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_eglQueryDisplayMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint attrib, EGLint *value);
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#endif /* EGLDISPLAY_INCLUDED */
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