mesa/glsl: move LinkedTransformFeedback from gl_shader_program to gl_program

This will help allow us to store gl_program in the CurrentProgram array rather
than gl_shader_program which will allow a bunch of simplifications.

Note that we make LinkedTransformFeedback a pointer so we don't waste
memory creating a struct for each stage. We also store a pointer to
the gl_program that will contain the pointer in gl_shader_program so
we can get easy access to the correct stage.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Timothy Arceri
2016-11-03 16:00:37 +11:00
parent 31c04e4e22
commit 700bc94dce
12 changed files with 62 additions and 48 deletions

View File

@@ -1063,7 +1063,8 @@ cmp_xfb_offset(const void * x_generic, const void * y_generic)
/** /**
* Store transform feedback location assignments into * Store transform feedback location assignments into
* prog->LinkedTransformFeedback based on the data stored in tfeedback_decls. * prog->sh.LinkedTransformFeedback based on the data stored in
* tfeedback_decls.
* *
* If an error occurs, the error is reported through linker_error() and false * If an error occurs, the error is reported through linker_error() and false
* is returned. * is returned.
@@ -1081,11 +1082,9 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
bool separate_attribs_mode = bool separate_attribs_mode =
prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS; prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS;
ralloc_free(prog->LinkedTransformFeedback.Varyings); struct gl_program *xfb_prog = prog->xfb_program;
ralloc_free(prog->LinkedTransformFeedback.Outputs); xfb_prog->sh.LinkedTransformFeedback =
rzalloc(xfb_prog, struct gl_transform_feedback_info);
memset(&prog->LinkedTransformFeedback, 0,
sizeof(prog->LinkedTransformFeedback));
/* The xfb_offset qualifier does not have to be used in increasing order /* The xfb_offset qualifier does not have to be used in increasing order
* however some drivers expect to receive the list of transform feedback * however some drivers expect to receive the list of transform feedback
@@ -1095,9 +1094,8 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
qsort(tfeedback_decls, num_tfeedback_decls, sizeof(*tfeedback_decls), qsort(tfeedback_decls, num_tfeedback_decls, sizeof(*tfeedback_decls),
cmp_xfb_offset); cmp_xfb_offset);
prog->LinkedTransformFeedback.Varyings = xfb_prog->sh.LinkedTransformFeedback->Varyings =
rzalloc_array(prog, rzalloc_array(xfb_prog, struct gl_transform_feedback_varying_info,
struct gl_transform_feedback_varying_info,
num_tfeedback_decls); num_tfeedback_decls);
unsigned num_outputs = 0; unsigned num_outputs = 0;
@@ -1106,9 +1104,8 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
num_outputs += tfeedback_decls[i].get_num_outputs(); num_outputs += tfeedback_decls[i].get_num_outputs();
} }
prog->LinkedTransformFeedback.Outputs = xfb_prog->sh.LinkedTransformFeedback->Outputs =
rzalloc_array(prog, rzalloc_array(xfb_prog, struct gl_transform_feedback_output,
struct gl_transform_feedback_output,
num_outputs); num_outputs);
unsigned num_buffers = 0; unsigned num_buffers = 0;
@@ -1117,7 +1114,8 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
if (!has_xfb_qualifiers && separate_attribs_mode) { if (!has_xfb_qualifiers && separate_attribs_mode) {
/* GL_SEPARATE_ATTRIBS */ /* GL_SEPARATE_ATTRIBS */
for (unsigned i = 0; i < num_tfeedback_decls; ++i) { for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
if (!tfeedback_decls[i].store(ctx, prog, &prog->LinkedTransformFeedback, if (!tfeedback_decls[i].store(ctx, prog,
xfb_prog->sh.LinkedTransformFeedback,
num_buffers, num_buffers, num_outputs, num_buffers, num_buffers, num_outputs,
NULL, has_xfb_qualifiers)) NULL, has_xfb_qualifiers))
return false; return false;
@@ -1139,7 +1137,7 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
if (prog->TransformFeedback.BufferStride[j]) { if (prog->TransformFeedback.BufferStride[j]) {
buffers |= 1 << j; buffers |= 1 << j;
explicit_stride[j] = true; explicit_stride[j] = true;
prog->LinkedTransformFeedback.Buffers[j].Stride = xfb_prog->sh.LinkedTransformFeedback->Buffers[j].Stride =
prog->TransformFeedback.BufferStride[j] / 4; prog->TransformFeedback.BufferStride[j] / 4;
} }
} }
@@ -1155,7 +1153,7 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
if (tfeedback_decls[i].is_next_buffer_separator()) { if (tfeedback_decls[i].is_next_buffer_separator()) {
if (!tfeedback_decls[i].store(ctx, prog, if (!tfeedback_decls[i].store(ctx, prog,
&prog->LinkedTransformFeedback, xfb_prog->sh.LinkedTransformFeedback,
buffer, num_buffers, num_outputs, buffer, num_buffers, num_outputs,
explicit_stride, has_xfb_qualifiers)) explicit_stride, has_xfb_qualifiers))
return false; return false;
@@ -1189,16 +1187,16 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
buffers |= 1 << buffer; buffers |= 1 << buffer;
if (!tfeedback_decls[i].store(ctx, prog, if (!tfeedback_decls[i].store(ctx, prog,
&prog->LinkedTransformFeedback, xfb_prog->sh.LinkedTransformFeedback,
buffer, num_buffers, num_outputs, buffer, num_buffers, num_outputs,
explicit_stride, has_xfb_qualifiers)) explicit_stride, has_xfb_qualifiers))
return false; return false;
} }
} }
assert(prog->LinkedTransformFeedback.NumOutputs == num_outputs); assert(xfb_prog->sh.LinkedTransformFeedback->NumOutputs == num_outputs);
prog->LinkedTransformFeedback.ActiveBuffers = buffers; xfb_prog->sh.LinkedTransformFeedback->ActiveBuffers = buffers;
return true; return true;
} }

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@@ -4242,25 +4242,26 @@ build_program_resource_list(struct gl_context *ctx,
output_stage, GL_PROGRAM_OUTPUT)) output_stage, GL_PROGRAM_OUTPUT))
return; return;
struct gl_transform_feedback_info *linked_xfb =
shProg->xfb_program->sh.LinkedTransformFeedback;
/* Add transform feedback varyings. */ /* Add transform feedback varyings. */
if (shProg->LinkedTransformFeedback.NumVarying > 0) { if (linked_xfb->NumVarying > 0) {
for (int i = 0; i < shProg->LinkedTransformFeedback.NumVarying; i++) { for (int i = 0; i < linked_xfb->NumVarying; i++) {
if (!add_program_resource(shProg, resource_set, if (!add_program_resource(shProg, resource_set,
GL_TRANSFORM_FEEDBACK_VARYING, GL_TRANSFORM_FEEDBACK_VARYING,
&shProg->LinkedTransformFeedback.Varyings[i], &linked_xfb->Varyings[i], 0))
0))
return; return;
} }
} }
/* Add transform feedback buffers. */ /* Add transform feedback buffers. */
for (unsigned i = 0; i < ctx->Const.MaxTransformFeedbackBuffers; i++) { for (unsigned i = 0; i < ctx->Const.MaxTransformFeedbackBuffers; i++) {
if ((shProg->LinkedTransformFeedback.ActiveBuffers >> i) & 1) { if ((linked_xfb->ActiveBuffers >> i) & 1) {
shProg->LinkedTransformFeedback.Buffers[i].Binding = i; linked_xfb->Buffers[i].Binding = i;
if (!add_program_resource(shProg, resource_set, if (!add_program_resource(shProg, resource_set,
GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER,
&shProg->LinkedTransformFeedback.Buffers[i], &linked_xfb->Buffers[i], 0))
0))
return; return;
} }
} }
@@ -4587,6 +4588,18 @@ link_varyings_and_uniforms(unsigned first, unsigned last,
varying_names = prog->TransformFeedback.VaryingNames; varying_names = prog->TransformFeedback.VaryingNames;
} }
/* Find the program used for xfb. Even if we don't use xfb we still want to
* set this so we can fill the default values for program interface query.
*/
prog->xfb_program = prog->_LinkedShaders[last]->Program;
for (int i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
if (prog->_LinkedShaders[i] == NULL)
continue;
prog->xfb_program = prog->_LinkedShaders[i]->Program;
break;
}
if (num_tfeedback_decls != 0) { if (num_tfeedback_decls != 0) {
/* From GL_EXT_transform_feedback: /* From GL_EXT_transform_feedback:
* A program will fail to link if: * A program will fail to link if:

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@@ -198,7 +198,7 @@ brw_ff_gs_populate_key(struct brw_context *brw,
const struct gl_shader_program *shaderprog = const struct gl_shader_program *shaderprog =
ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
const struct gl_transform_feedback_info *linked_xfb_info = const struct gl_transform_feedback_info *linked_xfb_info =
&shaderprog->LinkedTransformFeedback; shaderprog->xfb_program->sh.LinkedTransformFeedback;
int i; int i;
/* Make sure that the VUE slots won't overflow the unsigned chars in /* Make sure that the VUE slots won't overflow the unsigned chars in

View File

@@ -534,7 +534,7 @@ gen6_gs_visitor::xfb_setup()
}; };
const struct gl_transform_feedback_info *linked_xfb_info = const struct gl_transform_feedback_info *linked_xfb_info =
&this->shader_prog->LinkedTransformFeedback; this->shader_prog->xfb_program->sh.LinkedTransformFeedback;
int i; int i;
/* Make sure that the VUE slots won't overflow the unsigned chars in /* Make sure that the VUE slots won't overflow the unsigned chars in

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@@ -45,7 +45,8 @@ gen6_update_sol_surfaces(struct brw_context *brw)
if (xfb_active) { if (xfb_active) {
/* BRW_NEW_TRANSFORM_FEEDBACK */ /* BRW_NEW_TRANSFORM_FEEDBACK */
xfb_obj = ctx->TransformFeedback.CurrentObject; xfb_obj = ctx->TransformFeedback.CurrentObject;
linked_xfb_info = &xfb_obj->shader_program->LinkedTransformFeedback; linked_xfb_info =
xfb_obj->shader_program->xfb_program->sh.LinkedTransformFeedback;
} }
for (int i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) { for (int i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
@@ -116,7 +117,7 @@ brw_gs_upload_binding_table(struct brw_context *brw)
if (shaderprog) { if (shaderprog) {
/* Skip making a binding table if we don't have anything to put in it */ /* Skip making a binding table if we don't have anything to put in it */
const struct gl_transform_feedback_info *linked_xfb_info = const struct gl_transform_feedback_info *linked_xfb_info =
&shaderprog->LinkedTransformFeedback; shaderprog->xfb_program->sh.LinkedTransformFeedback;
need_binding_table = linked_xfb_info->NumOutputs > 0; need_binding_table = linked_xfb_info->NumOutputs > 0;
} }
if (!need_binding_table) { if (!need_binding_table) {
@@ -145,7 +146,7 @@ brw_gs_upload_binding_table(struct brw_context *brw)
/* Skip making a binding table if we don't have anything to put in it */ /* Skip making a binding table if we don't have anything to put in it */
struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data; struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
const struct gl_transform_feedback_info *linked_xfb_info = const struct gl_transform_feedback_info *linked_xfb_info =
&shaderprog->LinkedTransformFeedback; shaderprog->xfb_program->sh.LinkedTransformFeedback;
need_binding_table = linked_xfb_info->NumOutputs > 0 || need_binding_table = linked_xfb_info->NumOutputs > 0 ||
prog_data->binding_table.size_bytes > 0; prog_data->binding_table.size_bytes > 0;
} }
@@ -241,7 +242,7 @@ brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
shaderprog = shaderprog =
ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
} }
linked_xfb_info = &shaderprog->LinkedTransformFeedback; linked_xfb_info = shaderprog->xfb_program->sh.LinkedTransformFeedback;
/* Compute the maximum number of vertices that we can write without /* Compute the maximum number of vertices that we can write without
* overflowing any of the buffers currently being used for feedback. * overflowing any of the buffers currently being used for feedback.

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@@ -43,7 +43,7 @@ upload_3dstate_so_buffers(struct brw_context *brw)
struct gl_transform_feedback_object *xfb_obj = struct gl_transform_feedback_object *xfb_obj =
ctx->TransformFeedback.CurrentObject; ctx->TransformFeedback.CurrentObject;
const struct gl_transform_feedback_info *linked_xfb_info = const struct gl_transform_feedback_info *linked_xfb_info =
&xfb_obj->shader_program->LinkedTransformFeedback; xfb_obj->shader_program->xfb_program->sh.LinkedTransformFeedback;
int i; int i;
/* Set up the up to 4 output buffers. These are the ranges defined in the /* Set up the up to 4 output buffers. These are the ranges defined in the
@@ -103,7 +103,7 @@ gen7_upload_3dstate_so_decl_list(struct brw_context *brw,
struct gl_transform_feedback_object *xfb_obj = struct gl_transform_feedback_object *xfb_obj =
ctx->TransformFeedback.CurrentObject; ctx->TransformFeedback.CurrentObject;
const struct gl_transform_feedback_info *linked_xfb_info = const struct gl_transform_feedback_info *linked_xfb_info =
&xfb_obj->shader_program->LinkedTransformFeedback; xfb_obj->shader_program->xfb_program->sh.LinkedTransformFeedback;
uint16_t so_decl[MAX_VERTEX_STREAMS][128]; uint16_t so_decl[MAX_VERTEX_STREAMS][128];
int buffer_mask[MAX_VERTEX_STREAMS] = {0, 0, 0, 0}; int buffer_mask[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
int next_offset[MAX_VERTEX_STREAMS] = {0, 0, 0, 0}; int next_offset[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
@@ -229,7 +229,7 @@ upload_3dstate_streamout(struct brw_context *brw, bool active,
struct gl_transform_feedback_object *xfb_obj = struct gl_transform_feedback_object *xfb_obj =
ctx->TransformFeedback.CurrentObject; ctx->TransformFeedback.CurrentObject;
const struct gl_transform_feedback_info *linked_xfb_info = const struct gl_transform_feedback_info *linked_xfb_info =
&xfb_obj->shader_program->LinkedTransformFeedback; xfb_obj->shader_program->xfb_program->sh.LinkedTransformFeedback;
uint32_t dw1 = 0, dw2 = 0, dw3 = 0, dw4 = 0; uint32_t dw1 = 0, dw2 = 0, dw3 = 0, dw4 = 0;
int i; int i;

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@@ -1950,6 +1950,9 @@ struct gl_program
struct { struct {
struct gl_active_atomic_buffer **AtomicBuffers; struct gl_active_atomic_buffer **AtomicBuffers;
/** Post-link transform feedback info. */
struct gl_transform_feedback_info *LinkedTransformFeedback;
/** /**
* Number of types for subroutine uniforms. * Number of types for subroutine uniforms.
*/ */
@@ -2737,8 +2740,7 @@ struct gl_shader_program
GLchar **VaryingNames; /**< Array [NumVarying] of char * */ GLchar **VaryingNames; /**< Array [NumVarying] of char * */
} TransformFeedback; } TransformFeedback;
/** Post-link transform feedback info. */ struct gl_program *xfb_program;
struct gl_transform_feedback_info LinkedTransformFeedback;
/** Post-link gl_FragDepth layout for ARB_conservative_depth. */ /** Post-link gl_FragDepth layout for ARB_conservative_depth. */
enum gl_frag_depth_layout FragDepthLayout; enum gl_frag_depth_layout FragDepthLayout;

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@@ -1041,10 +1041,10 @@ get_buffer_property(struct gl_shader_program *shProg,
*val = RESOURCE_XFB(res)->NumVaryings; *val = RESOURCE_XFB(res)->NumVaryings;
return 1; return 1;
case GL_ACTIVE_VARIABLES: case GL_ACTIVE_VARIABLES:
int i = 0; struct gl_transform_feedback_info *linked_xfb =
for ( ; i < shProg->LinkedTransformFeedback.NumVarying; i++) { shProg->xfb_program->sh.LinkedTransformFeedback;
unsigned index = for (int i = 0; i < linked_xfb->NumVarying; i++) {
shProg->LinkedTransformFeedback.Varyings[i].BufferIndex; unsigned index = linked_xfb->Varyings[i].BufferIndex;
struct gl_program_resource *buf_res = struct gl_program_resource *buf_res =
_mesa_program_resource_find_index(shProg, _mesa_program_resource_find_index(shProg,
GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER,

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@@ -418,7 +418,7 @@ _mesa_BeginTransformFeedback(GLenum mode)
return; return;
} }
info = &source->LinkedTransformFeedback; info = source->xfb_program->sh.LinkedTransformFeedback;
if (info->NumOutputs == 0) { if (info->NumOutputs == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION, _mesa_error(ctx, GL_INVALID_OPERATION,

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@@ -124,8 +124,8 @@ st_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
struct st_buffer_object *bo = st_buffer_object(sobj->base.Buffers[i]); struct st_buffer_object *bo = st_buffer_object(sobj->base.Buffers[i]);
if (bo && bo->buffer) { if (bo && bo->buffer) {
unsigned stream = unsigned stream = obj->shader_program->xfb_program->
obj->shader_program->LinkedTransformFeedback.Buffers[i].Stream; sh.LinkedTransformFeedback->Buffers[i].Stream;
/* Check whether we need to recreate the target. */ /* Check whether we need to recreate the target. */
if (!sobj->targets[i] || if (!sobj->targets[i] ||
@@ -203,8 +203,8 @@ st_end_transform_feedback(struct gl_context *ctx,
pipe_so_target_reference(&sobj->draw_count[i], NULL); pipe_so_target_reference(&sobj->draw_count[i], NULL);
for (i = 0; i < ARRAY_SIZE(sobj->targets); i++) { for (i = 0; i < ARRAY_SIZE(sobj->targets); i++) {
unsigned stream = unsigned stream = obj->shader_program->xfb_program->
obj->shader_program->LinkedTransformFeedback.Buffers[i].Stream; sh.LinkedTransformFeedback->Buffers[i].Stream;
/* Is it not bound or already set for this stream? */ /* Is it not bound or already set for this stream? */
if (!sobj->targets[i] || sobj->draw_count[stream]) if (!sobj->targets[i] || sobj->draw_count[stream])

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@@ -6919,7 +6919,7 @@ st_translate_stream_output_info(glsl_to_tgsi_visitor *glsl_to_tgsi,
struct pipe_stream_output_info *so) struct pipe_stream_output_info *so)
{ {
struct gl_transform_feedback_info *info = struct gl_transform_feedback_info *info =
&glsl_to_tgsi->shader_program->LinkedTransformFeedback; glsl_to_tgsi->shader_program->xfb_program->sh.LinkedTransformFeedback;
st_translate_stream_output_info2(info, outputMapping, so); st_translate_stream_output_info2(info, outputMapping, so);
} }

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@@ -390,7 +390,7 @@ st_translate_vertex_program(struct st_context *st,
stvp->tgsi.type = PIPE_SHADER_IR_NIR; stvp->tgsi.type = PIPE_SHADER_IR_NIR;
stvp->tgsi.ir.nir = nir; stvp->tgsi.ir.nir = nir;
st_translate_stream_output_info2(&stvp->shader_program->LinkedTransformFeedback, st_translate_stream_output_info2(stvp->shader_program->xfb_program->sh.LinkedTransformFeedback,
stvp->result_to_output, stvp->result_to_output,
&stvp->tgsi.stream_output); &stvp->tgsi.stream_output);
return true; return true;