added FREXPF() macro (bug 4060)
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@@ -2,7 +2,7 @@
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* Mesa 3-D graphics library
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* Version: 6.3
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*
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -351,11 +351,7 @@ static void do_LOG( struct arb_vp_machine *m, union instruction op )
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const GLfloat *arg0 = m->File[op.alu.file0][op.alu.idx0];
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GLfloat tmp = FABSF(arg0[0]);
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int exponent;
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#ifdef _WIN32
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GLfloat mantissa = (GLfloat) frexp((double)tmp, &exponent);
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#else
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GLfloat mantissa = frexpf(tmp, &exponent);
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#endif
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GLfloat mantissa = FREXPF(tmp, &exponent);
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result[0] = (GLfloat) (exponent - 1);
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result[1] = 2.0 * mantissa; /* map [.5, 1) -> [1, 2) */
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