glsl: lower mediump integer types to int16 and uint16
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002>
This commit is contained in:
@@ -2246,8 +2246,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
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&ctx->Const.ShaderCompilerOptions[shader->Stage];
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if (!state->error && !shader->ir->is_empty()) {
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if (options->LowerPrecision)
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lower_precision(shader->ir);
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if (options->LowerPrecisionFloat16 || options->LowerPrecisionInt16)
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lower_precision(options, shader->ir);
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lower_builtins(shader->ir);
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assign_subroutine_indexes(state);
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lower_subroutine(shader->ir, state);
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@@ -188,6 +188,7 @@ ir_variable *compare_index_block(ir_builder::ir_factory &body,
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bool lower_64bit_integer_instructions(exec_list *instructions,
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unsigned what_to_lower);
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bool lower_precision(exec_list *instructions);
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bool lower_precision(const struct gl_shader_compiler_options *options,
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exec_list *instructions);
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#endif /* GLSL_IR_OPTIMIZATION_H */
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@@ -26,6 +26,7 @@
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*/
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#include "main/macros.h"
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#include "main/mtypes.h"
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#include "compiler/glsl_types.h"
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#include "ir.h"
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#include "ir_builder.h"
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@@ -40,7 +41,7 @@ namespace {
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class find_precision_visitor : public ir_rvalue_enter_visitor {
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public:
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find_precision_visitor();
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find_precision_visitor(const struct gl_shader_compiler_options *options);
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~find_precision_visitor();
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virtual void handle_rvalue(ir_rvalue **rvalue);
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@@ -67,6 +68,8 @@ public:
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struct hash_table *clone_ht;
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void *lowered_builtin_mem_ctx;
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const struct gl_shader_compiler_options *options;
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};
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class find_lowerable_rvalues_visitor : public ir_hierarchical_visitor {
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@@ -102,7 +105,9 @@ public:
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std::vector<ir_instruction *> lowerable_children;
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};
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find_lowerable_rvalues_visitor(struct set *result);
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find_lowerable_rvalues_visitor(struct set *result,
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const struct gl_shader_compiler_options *options);
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bool can_lower_type(const glsl_type *type) const;
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static void stack_enter(class ir_instruction *ir, void *data);
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static void stack_leave(class ir_instruction *ir, void *data);
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@@ -118,14 +123,15 @@ public:
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virtual ir_visitor_status visit_leave(ir_assignment *ir);
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virtual ir_visitor_status visit_leave(ir_call *ir);
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static can_lower_state handle_precision(const glsl_type *type,
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int precision);
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can_lower_state handle_precision(const glsl_type *type,
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int precision) const;
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static parent_relation get_parent_relation(ir_instruction *parent,
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ir_instruction *child);
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std::vector<stack_entry> stack;
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struct set *lowerable_rvalues;
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const struct gl_shader_compiler_options *options;
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void pop_stack_entry();
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void add_lowerable_children(const stack_entry &entry);
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@@ -142,7 +148,7 @@ public:
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};
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bool
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can_lower_type(const glsl_type *type)
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find_lowerable_rvalues_visitor::can_lower_type(const glsl_type *type) const
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{
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/* Don’t lower any expressions involving non-float types except bool and
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* texture samplers. This will rule out operations that change the type such
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@@ -152,19 +158,30 @@ can_lower_type(const glsl_type *type)
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*/
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switch (type->base_type) {
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case GLSL_TYPE_FLOAT:
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/* TODO: should we do anything for these two with regard to Int16 vs FP16
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* support?
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*/
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case GLSL_TYPE_BOOL:
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case GLSL_TYPE_SAMPLER:
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return true;
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case GLSL_TYPE_FLOAT:
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return options->LowerPrecisionFloat16;
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case GLSL_TYPE_UINT:
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case GLSL_TYPE_INT:
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return options->LowerPrecisionInt16;
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default:
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return false;
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}
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}
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find_lowerable_rvalues_visitor::find_lowerable_rvalues_visitor(struct set *res)
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find_lowerable_rvalues_visitor::find_lowerable_rvalues_visitor(struct set *res,
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const struct gl_shader_compiler_options *opts)
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{
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lowerable_rvalues = res;
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options = opts;
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callback_enter = stack_enter;
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callback_leave = stack_leave;
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data_enter = this;
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@@ -270,7 +287,7 @@ find_lowerable_rvalues_visitor::stack_leave(class ir_instruction *ir,
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enum find_lowerable_rvalues_visitor::can_lower_state
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find_lowerable_rvalues_visitor::handle_precision(const glsl_type *type,
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int precision)
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int precision) const
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{
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if (!can_lower_type(type))
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return CANT_LOWER;
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@@ -484,10 +501,11 @@ find_lowerable_rvalues_visitor::visit_leave(ir_assignment *ir)
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}
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void
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find_lowerable_rvalues(exec_list *instructions,
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find_lowerable_rvalues(const struct gl_shader_compiler_options *options,
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exec_list *instructions,
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struct set *result)
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{
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find_lowerable_rvalues_visitor v(result);
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find_lowerable_rvalues_visitor v(result, options);
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visit_list_elements(&v, instructions);
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@@ -495,12 +513,50 @@ find_lowerable_rvalues(exec_list *instructions,
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}
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static ir_rvalue *
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convert_precision(int op, ir_rvalue *ir)
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convert_precision(glsl_base_type type, bool up, ir_rvalue *ir)
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{
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unsigned base_type = (op == ir_unop_f2fmp ?
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GLSL_TYPE_FLOAT16 : GLSL_TYPE_FLOAT);
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unsigned new_type, op;
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if (up) {
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switch (type) {
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case GLSL_TYPE_FLOAT16:
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new_type = GLSL_TYPE_FLOAT;
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op = ir_unop_f162f;
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break;
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case GLSL_TYPE_INT16:
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new_type = GLSL_TYPE_INT;
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op = ir_unop_i2i;
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break;
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case GLSL_TYPE_UINT16:
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new_type = GLSL_TYPE_UINT;
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op = ir_unop_u2u;
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break;
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default:
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unreachable("invalid type");
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return NULL;
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}
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} else {
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switch (type) {
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case GLSL_TYPE_FLOAT:
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new_type = GLSL_TYPE_FLOAT16;
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op = ir_unop_f2fmp;
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break;
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case GLSL_TYPE_INT:
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new_type = GLSL_TYPE_INT16;
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op = ir_unop_i2imp;
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break;
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case GLSL_TYPE_UINT:
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new_type = GLSL_TYPE_UINT16;
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op = ir_unop_u2ump;
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break;
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default:
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unreachable("invalid type");
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return NULL;
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}
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}
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const glsl_type *desired_type;
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desired_type = glsl_type::get_instance(base_type,
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desired_type = glsl_type::get_instance(new_type,
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ir->type->vector_elements,
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ir->type->matrix_columns);
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@@ -508,6 +564,22 @@ convert_precision(int op, ir_rvalue *ir)
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return new(mem_ctx) ir_expression(op, desired_type, ir, NULL);
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}
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static glsl_base_type
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lower_type(glsl_base_type type)
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{
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switch (type) {
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case GLSL_TYPE_FLOAT:
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return GLSL_TYPE_FLOAT16;
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case GLSL_TYPE_INT:
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return GLSL_TYPE_INT16;
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case GLSL_TYPE_UINT:
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return GLSL_TYPE_UINT16;
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default:
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unreachable("invalid type");
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return GLSL_TYPE_ERROR;;
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}
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}
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void
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lower_precision_visitor::handle_rvalue(ir_rvalue **rvalue)
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{
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@@ -518,9 +590,11 @@ lower_precision_visitor::handle_rvalue(ir_rvalue **rvalue)
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if (ir->as_dereference()) {
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if (!ir->type->is_boolean())
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*rvalue = convert_precision(ir_unop_f2fmp, ir);
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} else if (ir->type->is_float()) {
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ir->type = glsl_type::get_instance(GLSL_TYPE_FLOAT16,
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*rvalue = convert_precision(ir->type->base_type, false, ir);
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} else if (ir->type->base_type == GLSL_TYPE_FLOAT ||
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ir->type->base_type == GLSL_TYPE_INT ||
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ir->type->base_type == GLSL_TYPE_UINT) {
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ir->type = glsl_type::get_instance(lower_type(ir->type->base_type),
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ir->type->vector_elements,
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ir->type->matrix_columns,
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ir->type->explicit_stride,
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@@ -531,8 +605,18 @@ lower_precision_visitor::handle_rvalue(ir_rvalue **rvalue)
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if (const_ir) {
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ir_constant_data value;
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if (ir->type->base_type == GLSL_TYPE_FLOAT16) {
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for (unsigned i = 0; i < ARRAY_SIZE(value.f16); i++)
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value.f16[i] = _mesa_float_to_half(const_ir->value.f[i]);
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} else if (ir->type->base_type == GLSL_TYPE_INT16) {
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for (unsigned i = 0; i < ARRAY_SIZE(value.i16); i++)
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value.i16[i] = const_ir->value.i[i];
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} else if (ir->type->base_type == GLSL_TYPE_UINT16) {
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for (unsigned i = 0; i < ARRAY_SIZE(value.u16); i++)
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value.u16[i] = const_ir->value.u[i];
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} else {
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unreachable("invalid type");
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}
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const_ir->value = value;
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}
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@@ -586,6 +670,10 @@ lower_precision_visitor::visit_leave(ir_expression *ir)
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case ir_unop_f2b:
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ir->operation = ir_unop_f162b;
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break;
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case ir_unop_b2i:
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case ir_unop_i2b:
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/* Nothing to do - they both support int16. */
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break;
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default:
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break;
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}
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@@ -599,7 +687,7 @@ find_precision_visitor::handle_rvalue(ir_rvalue **rvalue)
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/* Checking the precision of rvalue can be lowered first throughout
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* find_lowerable_rvalues_visitor.
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* Once it found the precision of rvalue can be lowered, then we can
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* add conversion f2fmp through lower_precision_visitor.
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* add conversion f2fmp, etc. through lower_precision_visitor.
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*/
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if (*rvalue == NULL)
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return;
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@@ -629,7 +717,7 @@ find_precision_visitor::handle_rvalue(ir_rvalue **rvalue)
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* converted to bool
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*/
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if ((*rvalue)->type->base_type != GLSL_TYPE_BOOL)
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*rvalue = convert_precision(ir_unop_f162f, *rvalue);
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*rvalue = convert_precision((*rvalue)->type->base_type, true, *rvalue);
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progress = true;
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}
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@@ -679,7 +767,7 @@ find_precision_visitor::map_builtin(ir_function_signature *sig)
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param->data.precision = GLSL_PRECISION_MEDIUM;
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}
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lower_precision(&lowered_sig->body);
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lower_precision(options, &lowered_sig->body);
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_mesa_hash_table_clear(clone_ht, NULL);
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@@ -688,12 +776,13 @@ find_precision_visitor::map_builtin(ir_function_signature *sig)
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return lowered_sig;
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}
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find_precision_visitor::find_precision_visitor()
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find_precision_visitor::find_precision_visitor(const struct gl_shader_compiler_options *options)
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: progress(false),
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lowerable_rvalues(_mesa_pointer_set_create(NULL)),
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lowered_builtins(NULL),
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clone_ht(NULL),
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lowered_builtin_mem_ctx(NULL)
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lowered_builtin_mem_ctx(NULL),
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options(options)
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{
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}
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@@ -711,11 +800,12 @@ find_precision_visitor::~find_precision_visitor()
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}
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bool
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lower_precision(exec_list *instructions)
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lower_precision(const struct gl_shader_compiler_options *options,
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exec_list *instructions)
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{
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find_precision_visitor v;
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find_precision_visitor v(options);
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find_lowerable_rvalues(instructions, v.lowerable_rvalues);
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find_lowerable_rvalues(options, instructions, v.lowerable_rvalues);
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visit_list_elements(&v, instructions);
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@@ -438,7 +438,8 @@ standalone_compile_shader(const struct standalone_options *_options,
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for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
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struct gl_shader_compiler_options *options =
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&ctx->Const.ShaderCompilerOptions[i];
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options->LowerPrecision = true;
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options->LowerPrecisionFloat16 = true;
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options->LowerPrecisionInt16 = true;
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}
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}
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@@ -31,7 +31,7 @@ Test = namedtuple("Test", "name source match_re")
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TESTS = [
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Test("simple division",
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Test("f32 simple division",
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"""
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uniform mediump float a, b;
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@@ -41,6 +41,36 @@ TESTS = [
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}
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""",
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r'\(expression +float16_t +/'),
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Test("i32 simple division",
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"""
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#version 300 es
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precision mediump float;
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precision mediump int;
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uniform mediump int a, b;
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out vec4 color;
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void main()
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{
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color = vec4(a / b);
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}
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""",
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r'\(expression +int16_t +/'),
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Test("u32 simple division",
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"""
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#version 300 es
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precision mediump float;
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precision mediump int;
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uniform mediump uint a, b;
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out vec4 color;
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void main()
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{
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color = vec4(a / b);
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}
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""",
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r'\(expression +uint16_t +/'),
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Test("dot",
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"""
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uniform mediump vec2 a, b;
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@@ -51,7 +81,7 @@ TESTS = [
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}
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""",
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r'\(expression +float16_t +dot\b'),
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Test("array with const index",
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Test("f32 array with const index",
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"""
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precision mediump float;
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@@ -63,7 +93,39 @@ TESTS = [
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}
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""",
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r'\(expression +float16_t +/'),
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Test("array with uniform index",
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Test("i32 array with const index",
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"""
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#version 300 es
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precision mediump float;
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precision mediump int;
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uniform int in_simple[2];
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out vec4 color;
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void main()
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{
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color = vec4(in_simple[0] / in_simple[1]);
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}
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""",
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r'\(expression +int16_t +/'),
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Test("u32 array with const index",
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"""
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#version 300 es
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precision mediump float;
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precision mediump int;
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uniform uint in_simple[2];
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out vec4 color;
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void main()
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{
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color = vec4(in_simple[0] / in_simple[1]);
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}
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""",
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r'\(expression +uint16_t +/'),
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Test("f32 array with uniform index",
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"""
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precision mediump float;
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@@ -76,7 +138,41 @@ TESTS = [
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}
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""",
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r'\(expression +float16_t +/'),
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Test("array-of-array with const index",
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Test("i32 array with uniform index",
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"""
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#version 300 es
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precision mediump float;
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precision mediump int;
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uniform int in_simple[2];
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uniform int i0, i1;
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out vec4 color;
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void main()
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{
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color = vec4(in_simple[i0] / in_simple[i1]);
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}
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""",
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r'\(expression +int16_t +/'),
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Test("u32 array with uniform index",
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"""
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#version 300 es
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precision mediump float;
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precision mediump int;
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uniform uint in_simple[2];
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uniform int i0, i1;
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|
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out vec4 color;
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void main()
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{
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color = vec4(in_simple[i0] / in_simple[i1]);
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||||
}
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||||
""",
|
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r'\(expression +uint16_t +/'),
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||||
Test("f32 array-of-array with const index",
|
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"""
|
||||
#version 310 es
|
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precision mediump float;
|
||||
@@ -91,7 +187,39 @@ TESTS = [
|
||||
}
|
||||
""",
|
||||
r'\(expression +float16_t +/'),
|
||||
Test("array-of-array with uniform index",
|
||||
Test("i32 array-of-array with const index",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
uniform int in_aoa[2][2];
|
||||
|
||||
layout(location = 0) out highp int out_color;
|
||||
|
||||
void main()
|
||||
{
|
||||
out_color = in_aoa[0][0] / in_aoa[1][1];
|
||||
}
|
||||
""",
|
||||
r'\(expression +int16_t +/'),
|
||||
Test("u32 array-of-array with const index",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
uniform uint in_aoa[2][2];
|
||||
|
||||
layout(location = 0) out highp uint out_color;
|
||||
|
||||
void main()
|
||||
{
|
||||
out_color = in_aoa[0][0] / in_aoa[1][1];
|
||||
}
|
||||
""",
|
||||
r'\(expression +uint16_t +/'),
|
||||
Test("f32 array-of-array with uniform index",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
@@ -107,7 +235,41 @@ TESTS = [
|
||||
}
|
||||
""",
|
||||
r'\(expression +float16_t +/'),
|
||||
Test("array index",
|
||||
Test("i32 array-of-array with uniform index",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
uniform int in_aoa[2][2];
|
||||
uniform int i0, i1;
|
||||
|
||||
layout(location = 0) out highp int out_color;
|
||||
|
||||
void main()
|
||||
{
|
||||
out_color = in_aoa[i0][i0] / in_aoa[i1][i1];
|
||||
}
|
||||
""",
|
||||
r'\(expression +int16_t +/'),
|
||||
Test("u32 array-of-array with uniform index",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
uniform uint in_aoa[2][2];
|
||||
uniform int i0, i1;
|
||||
|
||||
layout(location = 0) out highp uint out_color;
|
||||
|
||||
void main()
|
||||
{
|
||||
out_color = in_aoa[i0][i0] / in_aoa[i1][i1];
|
||||
}
|
||||
""",
|
||||
r'\(expression +uint16_t +/'),
|
||||
Test("f32 array index",
|
||||
"""
|
||||
uniform mediump float a, b;
|
||||
uniform mediump float values[2];
|
||||
@@ -118,7 +280,24 @@ TESTS = [
|
||||
}
|
||||
""",
|
||||
r'\(expression +float16_t +/'),
|
||||
Test("function",
|
||||
Test("i32 array index",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
uniform mediump int a, b;
|
||||
uniform mediump int values[2];
|
||||
|
||||
out highp int color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = values[a / b];
|
||||
}
|
||||
""",
|
||||
r'\(expression +int16_t +/'),
|
||||
Test("f32 function",
|
||||
"""
|
||||
precision mediump float;
|
||||
|
||||
@@ -142,7 +321,63 @@ TESTS = [
|
||||
}
|
||||
""",
|
||||
r'\(expression +float16_t +/'),
|
||||
Test("function mediump args",
|
||||
Test("i32 function",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
uniform int a, b;
|
||||
|
||||
mediump int
|
||||
get_a()
|
||||
{
|
||||
return a;
|
||||
}
|
||||
|
||||
int
|
||||
get_b()
|
||||
{
|
||||
return b;
|
||||
}
|
||||
|
||||
out highp int color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = get_a() / get_b();
|
||||
}
|
||||
""",
|
||||
r'\(expression +int16_t +/'),
|
||||
Test("u32 function",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
uniform uint a, b;
|
||||
|
||||
mediump uint
|
||||
get_a()
|
||||
{
|
||||
return a;
|
||||
}
|
||||
|
||||
uint
|
||||
get_b()
|
||||
{
|
||||
return b;
|
||||
}
|
||||
|
||||
out highp uint color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = get_a() / get_b();
|
||||
}
|
||||
""",
|
||||
r'\(expression +uint16_t +/'),
|
||||
Test("f32 function mediump args",
|
||||
"""
|
||||
precision mediump float;
|
||||
|
||||
@@ -160,7 +395,51 @@ TESTS = [
|
||||
}
|
||||
""",
|
||||
r'\(expression +float16_t +/'),
|
||||
Test("function highp args",
|
||||
Test("i32 function mediump args",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
uniform int a, b;
|
||||
|
||||
mediump int
|
||||
do_div(int x, int y)
|
||||
{
|
||||
return x / y;
|
||||
}
|
||||
|
||||
out highp int color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = do_div(a, b);
|
||||
}
|
||||
""",
|
||||
r'\(expression +int16_t +/'),
|
||||
Test("u32 function mediump args",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
uniform uint a, b;
|
||||
|
||||
mediump uint
|
||||
do_div(uint x, uint y)
|
||||
{
|
||||
return x / y;
|
||||
}
|
||||
|
||||
out highp uint color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = do_div(a, b);
|
||||
}
|
||||
""",
|
||||
r'\(expression +uint16_t +/'),
|
||||
Test("f32 function highp args",
|
||||
"""
|
||||
precision mediump float;
|
||||
|
||||
@@ -178,7 +457,51 @@ TESTS = [
|
||||
}
|
||||
""",
|
||||
r'\(expression +float +/'),
|
||||
Test("function inout different precision highp",
|
||||
Test("i32 function highp args",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
uniform int a, b;
|
||||
|
||||
mediump int
|
||||
do_div(highp int x, highp int y)
|
||||
{
|
||||
return x / y;
|
||||
}
|
||||
|
||||
out highp int color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = do_div(a, b);
|
||||
}
|
||||
""",
|
||||
r'\(expression +int +/'),
|
||||
Test("u32 function highp args",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
uniform uint a, b;
|
||||
|
||||
mediump uint
|
||||
do_div(highp uint x, highp uint y)
|
||||
{
|
||||
return x / y;
|
||||
}
|
||||
|
||||
out highp uint color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = do_div(a, b);
|
||||
}
|
||||
""",
|
||||
r'\(expression +uint +/'),
|
||||
Test("f32 function inout different precision highp",
|
||||
"""
|
||||
uniform mediump float a, b;
|
||||
|
||||
@@ -196,7 +519,49 @@ TESTS = [
|
||||
}
|
||||
""",
|
||||
r'\(expression +float +/'),
|
||||
Test("function inout different precision mediump",
|
||||
Test("i32 function inout different precision highp",
|
||||
"""
|
||||
#version 310 es
|
||||
uniform mediump int a, b;
|
||||
|
||||
void
|
||||
do_div(inout highp int x, highp int y)
|
||||
{
|
||||
x = x / y;
|
||||
}
|
||||
|
||||
out mediump int color;
|
||||
|
||||
void main()
|
||||
{
|
||||
mediump int temp = a;
|
||||
do_div(temp, b);
|
||||
color = temp;
|
||||
}
|
||||
""",
|
||||
r'\(expression +int +/'),
|
||||
Test("u32 function inout different precision highp",
|
||||
"""
|
||||
#version 310 es
|
||||
uniform mediump uint a, b;
|
||||
|
||||
void
|
||||
do_div(inout highp uint x, highp uint y)
|
||||
{
|
||||
x = x / y;
|
||||
}
|
||||
|
||||
out mediump uint color;
|
||||
|
||||
void main()
|
||||
{
|
||||
mediump uint temp = a;
|
||||
do_div(temp, b);
|
||||
color = temp;
|
||||
}
|
||||
""",
|
||||
r'\(expression +uint +/'),
|
||||
Test("f32 function inout different precision mediump",
|
||||
"""
|
||||
uniform highp float a, b;
|
||||
|
||||
@@ -214,7 +579,49 @@ TESTS = [
|
||||
}
|
||||
""",
|
||||
r'\(expression +float16_t +/'),
|
||||
Test("if",
|
||||
Test("i32 function inout different precision mediump",
|
||||
"""
|
||||
#version 310 es
|
||||
uniform highp int a, b;
|
||||
|
||||
out highp int color;
|
||||
|
||||
void
|
||||
do_div(inout mediump int x, mediump int y)
|
||||
{
|
||||
x = x / y;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
highp int temp = a;
|
||||
do_div(temp, b);
|
||||
color = temp;
|
||||
}
|
||||
""",
|
||||
r'\(expression +int16_t +/'),
|
||||
Test("u32 function inout different precision mediump",
|
||||
"""
|
||||
#version 310 es
|
||||
uniform highp uint a, b;
|
||||
|
||||
out highp uint color;
|
||||
|
||||
void
|
||||
do_div(inout mediump uint x, mediump uint y)
|
||||
{
|
||||
x = x / y;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
highp uint temp = a;
|
||||
do_div(temp, b);
|
||||
color = temp;
|
||||
}
|
||||
""",
|
||||
r'\(expression +uint16_t +/'),
|
||||
Test("f32 if",
|
||||
"""
|
||||
precision mediump float;
|
||||
|
||||
@@ -230,6 +637,46 @@ TESTS = [
|
||||
}
|
||||
""",
|
||||
r'\(expression +float16_t +/'),
|
||||
Test("i32 if",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
uniform int a, b;
|
||||
|
||||
out vec4 color;
|
||||
|
||||
void
|
||||
main()
|
||||
{
|
||||
if (a / b < 10)
|
||||
color = vec4(0.0, 1.0, 0.0, 1.0);
|
||||
else
|
||||
color = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
""",
|
||||
r'\(expression +int16_t +/'),
|
||||
Test("u32 if",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
uniform uint a, b;
|
||||
|
||||
out vec4 color;
|
||||
|
||||
void
|
||||
main()
|
||||
{
|
||||
if (a / b < 10u)
|
||||
color = vec4(0.0, 1.0, 0.0, 1.0);
|
||||
else
|
||||
color = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
""",
|
||||
r'\(expression +uint16_t +/'),
|
||||
Test("matrix",
|
||||
"""
|
||||
precision mediump float;
|
||||
@@ -243,7 +690,7 @@ TESTS = [
|
||||
}
|
||||
""",
|
||||
r'\(expression +f16vec2 \*.*\bf16mat2\b'),
|
||||
Test("simple struct deref",
|
||||
Test("f32 simple struct deref",
|
||||
"""
|
||||
precision mediump float;
|
||||
|
||||
@@ -259,7 +706,47 @@ TESTS = [
|
||||
}
|
||||
""",
|
||||
r'\(expression +float16_t +/'),
|
||||
Test("embedded struct deref",
|
||||
Test("i32 simple struct deref",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
struct simple {
|
||||
int a, b;
|
||||
};
|
||||
|
||||
uniform simple in_simple;
|
||||
|
||||
out highp int color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = in_simple.a / in_simple.b;
|
||||
}
|
||||
""",
|
||||
r'\(expression +int16_t +/'),
|
||||
Test("u32 simple struct deref",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
struct simple {
|
||||
uint a, b;
|
||||
};
|
||||
|
||||
uniform simple in_simple;
|
||||
|
||||
out highp uint color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = in_simple.a / in_simple.b;
|
||||
}
|
||||
""",
|
||||
r'\(expression +uint16_t +/'),
|
||||
Test("f32 embedded struct deref",
|
||||
"""
|
||||
precision mediump float;
|
||||
|
||||
@@ -279,7 +766,55 @@ TESTS = [
|
||||
}
|
||||
""",
|
||||
r'\(expression +float16_t +/'),
|
||||
Test("arrayed struct deref",
|
||||
Test("i32 embedded struct deref",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
struct simple {
|
||||
int a, b;
|
||||
};
|
||||
|
||||
struct embedded {
|
||||
simple a, b;
|
||||
};
|
||||
|
||||
uniform embedded in_embedded;
|
||||
|
||||
out highp int color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = in_embedded.a.a / in_embedded.b.b;
|
||||
}
|
||||
""",
|
||||
r'\(expression +int16_t +/'),
|
||||
Test("u32 embedded struct deref",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
struct simple {
|
||||
uint a, b;
|
||||
};
|
||||
|
||||
struct embedded {
|
||||
simple a, b;
|
||||
};
|
||||
|
||||
uniform embedded in_embedded;
|
||||
|
||||
out highp uint color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = in_embedded.a.a / in_embedded.b.b;
|
||||
}
|
||||
""",
|
||||
r'\(expression +uint16_t +/'),
|
||||
Test("f32 arrayed struct deref",
|
||||
"""
|
||||
precision mediump float;
|
||||
|
||||
@@ -299,7 +834,55 @@ TESTS = [
|
||||
}
|
||||
""",
|
||||
r'\(expression +float16_t +/'),
|
||||
Test("mixed precision not lowered",
|
||||
Test("i32 arrayed struct deref",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
struct simple {
|
||||
int a, b;
|
||||
};
|
||||
|
||||
struct arrayed {
|
||||
simple a[2];
|
||||
};
|
||||
|
||||
uniform arrayed in_arrayed;
|
||||
|
||||
out highp int color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = in_arrayed.a[0].a / in_arrayed.a[1].b;
|
||||
}
|
||||
""",
|
||||
r'\(expression +int16_t +/'),
|
||||
Test("u32 arrayed struct deref",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
struct simple {
|
||||
uint a, b;
|
||||
};
|
||||
|
||||
struct arrayed {
|
||||
simple a[2];
|
||||
};
|
||||
|
||||
uniform arrayed in_arrayed;
|
||||
|
||||
out highp uint color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = in_arrayed.a[0].a / in_arrayed.a[1].b;
|
||||
}
|
||||
""",
|
||||
r'\(expression +uint16_t +/'),
|
||||
Test("f32 mixed precision not lowered",
|
||||
"""
|
||||
uniform mediump float a;
|
||||
uniform highp float b;
|
||||
@@ -310,7 +893,35 @@ TESTS = [
|
||||
}
|
||||
""",
|
||||
r'\(expression +float +/'),
|
||||
Test("texture sample",
|
||||
Test("i32 mixed precision not lowered",
|
||||
"""
|
||||
#version 310 es
|
||||
uniform mediump int a;
|
||||
uniform highp int b;
|
||||
|
||||
out mediump int color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = a / b;
|
||||
}
|
||||
""",
|
||||
r'\(expression +int +/'),
|
||||
Test("u32 mixed precision not lowered",
|
||||
"""
|
||||
#version 310 es
|
||||
uniform mediump uint a;
|
||||
uniform highp uint b;
|
||||
|
||||
out mediump uint color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = a / b;
|
||||
}
|
||||
""",
|
||||
r'\(expression +uint +/'),
|
||||
Test("f32 texture sample",
|
||||
"""
|
||||
precision mediump float;
|
||||
|
||||
@@ -323,8 +934,44 @@ TESTS = [
|
||||
gl_FragColor = texture2D(tex, coord) / divisor;
|
||||
}
|
||||
""",
|
||||
r'\(expression +f16vec4 +/'),
|
||||
Test("expression in lvalue",
|
||||
r'\(expression +f16vec4 +/.*\(tex +f16vec4 +'),
|
||||
Test("i32 texture sample",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
uniform mediump isampler2D tex;
|
||||
uniform vec2 coord;
|
||||
uniform int divisor;
|
||||
|
||||
out highp ivec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = texture(tex, coord) / divisor;
|
||||
}
|
||||
""",
|
||||
r'\(expression +i16vec4 +/.*\(tex +i16vec4 +'),
|
||||
Test("u32 texture sample",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
uniform mediump usampler2D tex;
|
||||
uniform vec2 coord;
|
||||
uniform uint divisor;
|
||||
|
||||
out highp uvec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = texture(tex, coord) / divisor;
|
||||
}
|
||||
""",
|
||||
r'\(expression +u16vec4 +/.*\(tex +u16vec4 +'),
|
||||
Test("f32 expression in lvalue",
|
||||
"""
|
||||
uniform mediump float a, b;
|
||||
|
||||
@@ -335,7 +982,24 @@ TESTS = [
|
||||
}
|
||||
""",
|
||||
r'\(expression +float16_t +/'),
|
||||
Test("builtin with const arg",
|
||||
Test("i32 expression in lvalue",
|
||||
"""
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
|
||||
uniform mediump int a, b;
|
||||
|
||||
out vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = vec4(1.0);
|
||||
color[a / b] = 0.5;
|
||||
}
|
||||
""",
|
||||
r'\(expression +int16_t +/'),
|
||||
Test("f32 builtin with const arg",
|
||||
"""
|
||||
uniform mediump float a;
|
||||
|
||||
@@ -345,6 +1009,32 @@ TESTS = [
|
||||
}
|
||||
""",
|
||||
r'\(expression +float16_t min'),
|
||||
Test("i32 builtin with const arg",
|
||||
"""
|
||||
#version 310 es
|
||||
uniform mediump int a;
|
||||
|
||||
out highp int color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = min(a, 3);
|
||||
}
|
||||
""",
|
||||
r'\(expression +int16_t min'),
|
||||
Test("u32 builtin with const arg",
|
||||
"""
|
||||
#version 310 es
|
||||
uniform mediump uint a;
|
||||
|
||||
out highp uint color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = min(a, 3u);
|
||||
}
|
||||
""",
|
||||
r'\(expression +uint16_t min'),
|
||||
]
|
||||
|
||||
|
||||
@@ -364,6 +1054,7 @@ def run_test(standalone_compiler, test):
|
||||
ir = compile_shader(standalone_compiler, test.source)
|
||||
|
||||
if re.search(test.match_re, ir) is None:
|
||||
print(ir)
|
||||
return False
|
||||
|
||||
return True
|
||||
|
@@ -3206,7 +3206,8 @@ struct gl_shader_compiler_options
|
||||
* If we can lower the precision of variables based on precision
|
||||
* qualifiers
|
||||
*/
|
||||
GLboolean LowerPrecision;
|
||||
GLboolean LowerPrecisionFloat16;
|
||||
GLboolean LowerPrecisionInt16;
|
||||
|
||||
/**
|
||||
* \name Forms of indirect addressing the driver cannot do.
|
||||
|
@@ -343,7 +343,7 @@ void st_init_limits(struct pipe_screen *screen,
|
||||
/* Initialize lower precision shader compiler option based on
|
||||
* the value of PIPE_SHADER_CAP_FP16.
|
||||
*/
|
||||
options->LowerPrecision =
|
||||
options->LowerPrecisionFloat16 =
|
||||
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user