glsl: lower mediump integer types to int16 and uint16

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002>
This commit is contained in:
Marek Olšák
2020-05-08 22:42:43 -04:00
committed by Marge Bot
parent a052a9c277
commit 6fe20ebaaa
7 changed files with 837 additions and 53 deletions

View File

@@ -2246,8 +2246,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
&ctx->Const.ShaderCompilerOptions[shader->Stage];
if (!state->error && !shader->ir->is_empty()) {
if (options->LowerPrecision)
lower_precision(shader->ir);
if (options->LowerPrecisionFloat16 || options->LowerPrecisionInt16)
lower_precision(options, shader->ir);
lower_builtins(shader->ir);
assign_subroutine_indexes(state);
lower_subroutine(shader->ir, state);

View File

@@ -188,6 +188,7 @@ ir_variable *compare_index_block(ir_builder::ir_factory &body,
bool lower_64bit_integer_instructions(exec_list *instructions,
unsigned what_to_lower);
bool lower_precision(exec_list *instructions);
bool lower_precision(const struct gl_shader_compiler_options *options,
exec_list *instructions);
#endif /* GLSL_IR_OPTIMIZATION_H */

View File

@@ -26,6 +26,7 @@
*/
#include "main/macros.h"
#include "main/mtypes.h"
#include "compiler/glsl_types.h"
#include "ir.h"
#include "ir_builder.h"
@@ -40,7 +41,7 @@ namespace {
class find_precision_visitor : public ir_rvalue_enter_visitor {
public:
find_precision_visitor();
find_precision_visitor(const struct gl_shader_compiler_options *options);
~find_precision_visitor();
virtual void handle_rvalue(ir_rvalue **rvalue);
@@ -67,6 +68,8 @@ public:
struct hash_table *clone_ht;
void *lowered_builtin_mem_ctx;
const struct gl_shader_compiler_options *options;
};
class find_lowerable_rvalues_visitor : public ir_hierarchical_visitor {
@@ -102,7 +105,9 @@ public:
std::vector<ir_instruction *> lowerable_children;
};
find_lowerable_rvalues_visitor(struct set *result);
find_lowerable_rvalues_visitor(struct set *result,
const struct gl_shader_compiler_options *options);
bool can_lower_type(const glsl_type *type) const;
static void stack_enter(class ir_instruction *ir, void *data);
static void stack_leave(class ir_instruction *ir, void *data);
@@ -118,14 +123,15 @@ public:
virtual ir_visitor_status visit_leave(ir_assignment *ir);
virtual ir_visitor_status visit_leave(ir_call *ir);
static can_lower_state handle_precision(const glsl_type *type,
int precision);
can_lower_state handle_precision(const glsl_type *type,
int precision) const;
static parent_relation get_parent_relation(ir_instruction *parent,
ir_instruction *child);
std::vector<stack_entry> stack;
struct set *lowerable_rvalues;
const struct gl_shader_compiler_options *options;
void pop_stack_entry();
void add_lowerable_children(const stack_entry &entry);
@@ -142,7 +148,7 @@ public:
};
bool
can_lower_type(const glsl_type *type)
find_lowerable_rvalues_visitor::can_lower_type(const glsl_type *type) const
{
/* Dont lower any expressions involving non-float types except bool and
* texture samplers. This will rule out operations that change the type such
@@ -152,19 +158,30 @@ can_lower_type(const glsl_type *type)
*/
switch (type->base_type) {
case GLSL_TYPE_FLOAT:
/* TODO: should we do anything for these two with regard to Int16 vs FP16
* support?
*/
case GLSL_TYPE_BOOL:
case GLSL_TYPE_SAMPLER:
return true;
case GLSL_TYPE_FLOAT:
return options->LowerPrecisionFloat16;
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
return options->LowerPrecisionInt16;
default:
return false;
}
}
find_lowerable_rvalues_visitor::find_lowerable_rvalues_visitor(struct set *res)
find_lowerable_rvalues_visitor::find_lowerable_rvalues_visitor(struct set *res,
const struct gl_shader_compiler_options *opts)
{
lowerable_rvalues = res;
options = opts;
callback_enter = stack_enter;
callback_leave = stack_leave;
data_enter = this;
@@ -270,7 +287,7 @@ find_lowerable_rvalues_visitor::stack_leave(class ir_instruction *ir,
enum find_lowerable_rvalues_visitor::can_lower_state
find_lowerable_rvalues_visitor::handle_precision(const glsl_type *type,
int precision)
int precision) const
{
if (!can_lower_type(type))
return CANT_LOWER;
@@ -484,10 +501,11 @@ find_lowerable_rvalues_visitor::visit_leave(ir_assignment *ir)
}
void
find_lowerable_rvalues(exec_list *instructions,
find_lowerable_rvalues(const struct gl_shader_compiler_options *options,
exec_list *instructions,
struct set *result)
{
find_lowerable_rvalues_visitor v(result);
find_lowerable_rvalues_visitor v(result, options);
visit_list_elements(&v, instructions);
@@ -495,12 +513,50 @@ find_lowerable_rvalues(exec_list *instructions,
}
static ir_rvalue *
convert_precision(int op, ir_rvalue *ir)
convert_precision(glsl_base_type type, bool up, ir_rvalue *ir)
{
unsigned base_type = (op == ir_unop_f2fmp ?
GLSL_TYPE_FLOAT16 : GLSL_TYPE_FLOAT);
unsigned new_type, op;
if (up) {
switch (type) {
case GLSL_TYPE_FLOAT16:
new_type = GLSL_TYPE_FLOAT;
op = ir_unop_f162f;
break;
case GLSL_TYPE_INT16:
new_type = GLSL_TYPE_INT;
op = ir_unop_i2i;
break;
case GLSL_TYPE_UINT16:
new_type = GLSL_TYPE_UINT;
op = ir_unop_u2u;
break;
default:
unreachable("invalid type");
return NULL;
}
} else {
switch (type) {
case GLSL_TYPE_FLOAT:
new_type = GLSL_TYPE_FLOAT16;
op = ir_unop_f2fmp;
break;
case GLSL_TYPE_INT:
new_type = GLSL_TYPE_INT16;
op = ir_unop_i2imp;
break;
case GLSL_TYPE_UINT:
new_type = GLSL_TYPE_UINT16;
op = ir_unop_u2ump;
break;
default:
unreachable("invalid type");
return NULL;
}
}
const glsl_type *desired_type;
desired_type = glsl_type::get_instance(base_type,
desired_type = glsl_type::get_instance(new_type,
ir->type->vector_elements,
ir->type->matrix_columns);
@@ -508,6 +564,22 @@ convert_precision(int op, ir_rvalue *ir)
return new(mem_ctx) ir_expression(op, desired_type, ir, NULL);
}
static glsl_base_type
lower_type(glsl_base_type type)
{
switch (type) {
case GLSL_TYPE_FLOAT:
return GLSL_TYPE_FLOAT16;
case GLSL_TYPE_INT:
return GLSL_TYPE_INT16;
case GLSL_TYPE_UINT:
return GLSL_TYPE_UINT16;
default:
unreachable("invalid type");
return GLSL_TYPE_ERROR;;
}
}
void
lower_precision_visitor::handle_rvalue(ir_rvalue **rvalue)
{
@@ -518,9 +590,11 @@ lower_precision_visitor::handle_rvalue(ir_rvalue **rvalue)
if (ir->as_dereference()) {
if (!ir->type->is_boolean())
*rvalue = convert_precision(ir_unop_f2fmp, ir);
} else if (ir->type->is_float()) {
ir->type = glsl_type::get_instance(GLSL_TYPE_FLOAT16,
*rvalue = convert_precision(ir->type->base_type, false, ir);
} else if (ir->type->base_type == GLSL_TYPE_FLOAT ||
ir->type->base_type == GLSL_TYPE_INT ||
ir->type->base_type == GLSL_TYPE_UINT) {
ir->type = glsl_type::get_instance(lower_type(ir->type->base_type),
ir->type->vector_elements,
ir->type->matrix_columns,
ir->type->explicit_stride,
@@ -531,8 +605,18 @@ lower_precision_visitor::handle_rvalue(ir_rvalue **rvalue)
if (const_ir) {
ir_constant_data value;
if (ir->type->base_type == GLSL_TYPE_FLOAT16) {
for (unsigned i = 0; i < ARRAY_SIZE(value.f16); i++)
value.f16[i] = _mesa_float_to_half(const_ir->value.f[i]);
} else if (ir->type->base_type == GLSL_TYPE_INT16) {
for (unsigned i = 0; i < ARRAY_SIZE(value.i16); i++)
value.i16[i] = const_ir->value.i[i];
} else if (ir->type->base_type == GLSL_TYPE_UINT16) {
for (unsigned i = 0; i < ARRAY_SIZE(value.u16); i++)
value.u16[i] = const_ir->value.u[i];
} else {
unreachable("invalid type");
}
const_ir->value = value;
}
@@ -586,6 +670,10 @@ lower_precision_visitor::visit_leave(ir_expression *ir)
case ir_unop_f2b:
ir->operation = ir_unop_f162b;
break;
case ir_unop_b2i:
case ir_unop_i2b:
/* Nothing to do - they both support int16. */
break;
default:
break;
}
@@ -599,7 +687,7 @@ find_precision_visitor::handle_rvalue(ir_rvalue **rvalue)
/* Checking the precision of rvalue can be lowered first throughout
* find_lowerable_rvalues_visitor.
* Once it found the precision of rvalue can be lowered, then we can
* add conversion f2fmp through lower_precision_visitor.
* add conversion f2fmp, etc. through lower_precision_visitor.
*/
if (*rvalue == NULL)
return;
@@ -629,7 +717,7 @@ find_precision_visitor::handle_rvalue(ir_rvalue **rvalue)
* converted to bool
*/
if ((*rvalue)->type->base_type != GLSL_TYPE_BOOL)
*rvalue = convert_precision(ir_unop_f162f, *rvalue);
*rvalue = convert_precision((*rvalue)->type->base_type, true, *rvalue);
progress = true;
}
@@ -679,7 +767,7 @@ find_precision_visitor::map_builtin(ir_function_signature *sig)
param->data.precision = GLSL_PRECISION_MEDIUM;
}
lower_precision(&lowered_sig->body);
lower_precision(options, &lowered_sig->body);
_mesa_hash_table_clear(clone_ht, NULL);
@@ -688,12 +776,13 @@ find_precision_visitor::map_builtin(ir_function_signature *sig)
return lowered_sig;
}
find_precision_visitor::find_precision_visitor()
find_precision_visitor::find_precision_visitor(const struct gl_shader_compiler_options *options)
: progress(false),
lowerable_rvalues(_mesa_pointer_set_create(NULL)),
lowered_builtins(NULL),
clone_ht(NULL),
lowered_builtin_mem_ctx(NULL)
lowered_builtin_mem_ctx(NULL),
options(options)
{
}
@@ -711,11 +800,12 @@ find_precision_visitor::~find_precision_visitor()
}
bool
lower_precision(exec_list *instructions)
lower_precision(const struct gl_shader_compiler_options *options,
exec_list *instructions)
{
find_precision_visitor v;
find_precision_visitor v(options);
find_lowerable_rvalues(instructions, v.lowerable_rvalues);
find_lowerable_rvalues(options, instructions, v.lowerable_rvalues);
visit_list_elements(&v, instructions);

View File

@@ -438,7 +438,8 @@ standalone_compile_shader(const struct standalone_options *_options,
for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
struct gl_shader_compiler_options *options =
&ctx->Const.ShaderCompilerOptions[i];
options->LowerPrecision = true;
options->LowerPrecisionFloat16 = true;
options->LowerPrecisionInt16 = true;
}
}

View File

@@ -31,7 +31,7 @@ Test = namedtuple("Test", "name source match_re")
TESTS = [
Test("simple division",
Test("f32 simple division",
"""
uniform mediump float a, b;
@@ -41,6 +41,36 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
Test("i32 simple division",
"""
#version 300 es
precision mediump float;
precision mediump int;
uniform mediump int a, b;
out vec4 color;
void main()
{
color = vec4(a / b);
}
""",
r'\(expression +int16_t +/'),
Test("u32 simple division",
"""
#version 300 es
precision mediump float;
precision mediump int;
uniform mediump uint a, b;
out vec4 color;
void main()
{
color = vec4(a / b);
}
""",
r'\(expression +uint16_t +/'),
Test("dot",
"""
uniform mediump vec2 a, b;
@@ -51,7 +81,7 @@ TESTS = [
}
""",
r'\(expression +float16_t +dot\b'),
Test("array with const index",
Test("f32 array with const index",
"""
precision mediump float;
@@ -63,7 +93,39 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
Test("array with uniform index",
Test("i32 array with const index",
"""
#version 300 es
precision mediump float;
precision mediump int;
uniform int in_simple[2];
out vec4 color;
void main()
{
color = vec4(in_simple[0] / in_simple[1]);
}
""",
r'\(expression +int16_t +/'),
Test("u32 array with const index",
"""
#version 300 es
precision mediump float;
precision mediump int;
uniform uint in_simple[2];
out vec4 color;
void main()
{
color = vec4(in_simple[0] / in_simple[1]);
}
""",
r'\(expression +uint16_t +/'),
Test("f32 array with uniform index",
"""
precision mediump float;
@@ -76,7 +138,41 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
Test("array-of-array with const index",
Test("i32 array with uniform index",
"""
#version 300 es
precision mediump float;
precision mediump int;
uniform int in_simple[2];
uniform int i0, i1;
out vec4 color;
void main()
{
color = vec4(in_simple[i0] / in_simple[i1]);
}
""",
r'\(expression +int16_t +/'),
Test("u32 array with uniform index",
"""
#version 300 es
precision mediump float;
precision mediump int;
uniform uint in_simple[2];
uniform int i0, i1;
out vec4 color;
void main()
{
color = vec4(in_simple[i0] / in_simple[i1]);
}
""",
r'\(expression +uint16_t +/'),
Test("f32 array-of-array with const index",
"""
#version 310 es
precision mediump float;
@@ -91,7 +187,39 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
Test("array-of-array with uniform index",
Test("i32 array-of-array with const index",
"""
#version 310 es
precision mediump float;
precision mediump int;
uniform int in_aoa[2][2];
layout(location = 0) out highp int out_color;
void main()
{
out_color = in_aoa[0][0] / in_aoa[1][1];
}
""",
r'\(expression +int16_t +/'),
Test("u32 array-of-array with const index",
"""
#version 310 es
precision mediump float;
precision mediump int;
uniform uint in_aoa[2][2];
layout(location = 0) out highp uint out_color;
void main()
{
out_color = in_aoa[0][0] / in_aoa[1][1];
}
""",
r'\(expression +uint16_t +/'),
Test("f32 array-of-array with uniform index",
"""
#version 310 es
precision mediump float;
@@ -107,7 +235,41 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
Test("array index",
Test("i32 array-of-array with uniform index",
"""
#version 310 es
precision mediump float;
precision mediump int;
uniform int in_aoa[2][2];
uniform int i0, i1;
layout(location = 0) out highp int out_color;
void main()
{
out_color = in_aoa[i0][i0] / in_aoa[i1][i1];
}
""",
r'\(expression +int16_t +/'),
Test("u32 array-of-array with uniform index",
"""
#version 310 es
precision mediump float;
precision mediump int;
uniform uint in_aoa[2][2];
uniform int i0, i1;
layout(location = 0) out highp uint out_color;
void main()
{
out_color = in_aoa[i0][i0] / in_aoa[i1][i1];
}
""",
r'\(expression +uint16_t +/'),
Test("f32 array index",
"""
uniform mediump float a, b;
uniform mediump float values[2];
@@ -118,7 +280,24 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
Test("function",
Test("i32 array index",
"""
#version 310 es
precision mediump float;
precision mediump int;
uniform mediump int a, b;
uniform mediump int values[2];
out highp int color;
void main()
{
color = values[a / b];
}
""",
r'\(expression +int16_t +/'),
Test("f32 function",
"""
precision mediump float;
@@ -142,7 +321,63 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
Test("function mediump args",
Test("i32 function",
"""
#version 310 es
precision mediump float;
precision mediump int;
uniform int a, b;
mediump int
get_a()
{
return a;
}
int
get_b()
{
return b;
}
out highp int color;
void main()
{
color = get_a() / get_b();
}
""",
r'\(expression +int16_t +/'),
Test("u32 function",
"""
#version 310 es
precision mediump float;
precision mediump int;
uniform uint a, b;
mediump uint
get_a()
{
return a;
}
uint
get_b()
{
return b;
}
out highp uint color;
void main()
{
color = get_a() / get_b();
}
""",
r'\(expression +uint16_t +/'),
Test("f32 function mediump args",
"""
precision mediump float;
@@ -160,7 +395,51 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
Test("function highp args",
Test("i32 function mediump args",
"""
#version 310 es
precision mediump float;
precision mediump int;
uniform int a, b;
mediump int
do_div(int x, int y)
{
return x / y;
}
out highp int color;
void main()
{
color = do_div(a, b);
}
""",
r'\(expression +int16_t +/'),
Test("u32 function mediump args",
"""
#version 310 es
precision mediump float;
precision mediump int;
uniform uint a, b;
mediump uint
do_div(uint x, uint y)
{
return x / y;
}
out highp uint color;
void main()
{
color = do_div(a, b);
}
""",
r'\(expression +uint16_t +/'),
Test("f32 function highp args",
"""
precision mediump float;
@@ -178,7 +457,51 @@ TESTS = [
}
""",
r'\(expression +float +/'),
Test("function inout different precision highp",
Test("i32 function highp args",
"""
#version 310 es
precision mediump float;
precision mediump int;
uniform int a, b;
mediump int
do_div(highp int x, highp int y)
{
return x / y;
}
out highp int color;
void main()
{
color = do_div(a, b);
}
""",
r'\(expression +int +/'),
Test("u32 function highp args",
"""
#version 310 es
precision mediump float;
precision mediump int;
uniform uint a, b;
mediump uint
do_div(highp uint x, highp uint y)
{
return x / y;
}
out highp uint color;
void main()
{
color = do_div(a, b);
}
""",
r'\(expression +uint +/'),
Test("f32 function inout different precision highp",
"""
uniform mediump float a, b;
@@ -196,7 +519,49 @@ TESTS = [
}
""",
r'\(expression +float +/'),
Test("function inout different precision mediump",
Test("i32 function inout different precision highp",
"""
#version 310 es
uniform mediump int a, b;
void
do_div(inout highp int x, highp int y)
{
x = x / y;
}
out mediump int color;
void main()
{
mediump int temp = a;
do_div(temp, b);
color = temp;
}
""",
r'\(expression +int +/'),
Test("u32 function inout different precision highp",
"""
#version 310 es
uniform mediump uint a, b;
void
do_div(inout highp uint x, highp uint y)
{
x = x / y;
}
out mediump uint color;
void main()
{
mediump uint temp = a;
do_div(temp, b);
color = temp;
}
""",
r'\(expression +uint +/'),
Test("f32 function inout different precision mediump",
"""
uniform highp float a, b;
@@ -214,7 +579,49 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
Test("if",
Test("i32 function inout different precision mediump",
"""
#version 310 es
uniform highp int a, b;
out highp int color;
void
do_div(inout mediump int x, mediump int y)
{
x = x / y;
}
void main()
{
highp int temp = a;
do_div(temp, b);
color = temp;
}
""",
r'\(expression +int16_t +/'),
Test("u32 function inout different precision mediump",
"""
#version 310 es
uniform highp uint a, b;
out highp uint color;
void
do_div(inout mediump uint x, mediump uint y)
{
x = x / y;
}
void main()
{
highp uint temp = a;
do_div(temp, b);
color = temp;
}
""",
r'\(expression +uint16_t +/'),
Test("f32 if",
"""
precision mediump float;
@@ -230,6 +637,46 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
Test("i32 if",
"""
#version 310 es
precision mediump float;
precision mediump int;
uniform int a, b;
out vec4 color;
void
main()
{
if (a / b < 10)
color = vec4(0.0, 1.0, 0.0, 1.0);
else
color = vec4(1.0, 0.0, 0.0, 1.0);
}
""",
r'\(expression +int16_t +/'),
Test("u32 if",
"""
#version 310 es
precision mediump float;
precision mediump int;
uniform uint a, b;
out vec4 color;
void
main()
{
if (a / b < 10u)
color = vec4(0.0, 1.0, 0.0, 1.0);
else
color = vec4(1.0, 0.0, 0.0, 1.0);
}
""",
r'\(expression +uint16_t +/'),
Test("matrix",
"""
precision mediump float;
@@ -243,7 +690,7 @@ TESTS = [
}
""",
r'\(expression +f16vec2 \*.*\bf16mat2\b'),
Test("simple struct deref",
Test("f32 simple struct deref",
"""
precision mediump float;
@@ -259,7 +706,47 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
Test("embedded struct deref",
Test("i32 simple struct deref",
"""
#version 310 es
precision mediump float;
precision mediump int;
struct simple {
int a, b;
};
uniform simple in_simple;
out highp int color;
void main()
{
color = in_simple.a / in_simple.b;
}
""",
r'\(expression +int16_t +/'),
Test("u32 simple struct deref",
"""
#version 310 es
precision mediump float;
precision mediump int;
struct simple {
uint a, b;
};
uniform simple in_simple;
out highp uint color;
void main()
{
color = in_simple.a / in_simple.b;
}
""",
r'\(expression +uint16_t +/'),
Test("f32 embedded struct deref",
"""
precision mediump float;
@@ -279,7 +766,55 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
Test("arrayed struct deref",
Test("i32 embedded struct deref",
"""
#version 310 es
precision mediump float;
precision mediump int;
struct simple {
int a, b;
};
struct embedded {
simple a, b;
};
uniform embedded in_embedded;
out highp int color;
void main()
{
color = in_embedded.a.a / in_embedded.b.b;
}
""",
r'\(expression +int16_t +/'),
Test("u32 embedded struct deref",
"""
#version 310 es
precision mediump float;
precision mediump int;
struct simple {
uint a, b;
};
struct embedded {
simple a, b;
};
uniform embedded in_embedded;
out highp uint color;
void main()
{
color = in_embedded.a.a / in_embedded.b.b;
}
""",
r'\(expression +uint16_t +/'),
Test("f32 arrayed struct deref",
"""
precision mediump float;
@@ -299,7 +834,55 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
Test("mixed precision not lowered",
Test("i32 arrayed struct deref",
"""
#version 310 es
precision mediump float;
precision mediump int;
struct simple {
int a, b;
};
struct arrayed {
simple a[2];
};
uniform arrayed in_arrayed;
out highp int color;
void main()
{
color = in_arrayed.a[0].a / in_arrayed.a[1].b;
}
""",
r'\(expression +int16_t +/'),
Test("u32 arrayed struct deref",
"""
#version 310 es
precision mediump float;
precision mediump int;
struct simple {
uint a, b;
};
struct arrayed {
simple a[2];
};
uniform arrayed in_arrayed;
out highp uint color;
void main()
{
color = in_arrayed.a[0].a / in_arrayed.a[1].b;
}
""",
r'\(expression +uint16_t +/'),
Test("f32 mixed precision not lowered",
"""
uniform mediump float a;
uniform highp float b;
@@ -310,7 +893,35 @@ TESTS = [
}
""",
r'\(expression +float +/'),
Test("texture sample",
Test("i32 mixed precision not lowered",
"""
#version 310 es
uniform mediump int a;
uniform highp int b;
out mediump int color;
void main()
{
color = a / b;
}
""",
r'\(expression +int +/'),
Test("u32 mixed precision not lowered",
"""
#version 310 es
uniform mediump uint a;
uniform highp uint b;
out mediump uint color;
void main()
{
color = a / b;
}
""",
r'\(expression +uint +/'),
Test("f32 texture sample",
"""
precision mediump float;
@@ -323,8 +934,44 @@ TESTS = [
gl_FragColor = texture2D(tex, coord) / divisor;
}
""",
r'\(expression +f16vec4 +/'),
Test("expression in lvalue",
r'\(expression +f16vec4 +/.*\(tex +f16vec4 +'),
Test("i32 texture sample",
"""
#version 310 es
precision mediump float;
precision mediump int;
uniform mediump isampler2D tex;
uniform vec2 coord;
uniform int divisor;
out highp ivec4 color;
void main()
{
color = texture(tex, coord) / divisor;
}
""",
r'\(expression +i16vec4 +/.*\(tex +i16vec4 +'),
Test("u32 texture sample",
"""
#version 310 es
precision mediump float;
precision mediump int;
uniform mediump usampler2D tex;
uniform vec2 coord;
uniform uint divisor;
out highp uvec4 color;
void main()
{
color = texture(tex, coord) / divisor;
}
""",
r'\(expression +u16vec4 +/.*\(tex +u16vec4 +'),
Test("f32 expression in lvalue",
"""
uniform mediump float a, b;
@@ -335,7 +982,24 @@ TESTS = [
}
""",
r'\(expression +float16_t +/'),
Test("builtin with const arg",
Test("i32 expression in lvalue",
"""
#version 310 es
precision mediump float;
precision mediump int;
uniform mediump int a, b;
out vec4 color;
void main()
{
color = vec4(1.0);
color[a / b] = 0.5;
}
""",
r'\(expression +int16_t +/'),
Test("f32 builtin with const arg",
"""
uniform mediump float a;
@@ -345,6 +1009,32 @@ TESTS = [
}
""",
r'\(expression +float16_t min'),
Test("i32 builtin with const arg",
"""
#version 310 es
uniform mediump int a;
out highp int color;
void main()
{
color = min(a, 3);
}
""",
r'\(expression +int16_t min'),
Test("u32 builtin with const arg",
"""
#version 310 es
uniform mediump uint a;
out highp uint color;
void main()
{
color = min(a, 3u);
}
""",
r'\(expression +uint16_t min'),
]
@@ -364,6 +1054,7 @@ def run_test(standalone_compiler, test):
ir = compile_shader(standalone_compiler, test.source)
if re.search(test.match_re, ir) is None:
print(ir)
return False
return True

View File

@@ -3206,7 +3206,8 @@ struct gl_shader_compiler_options
* If we can lower the precision of variables based on precision
* qualifiers
*/
GLboolean LowerPrecision;
GLboolean LowerPrecisionFloat16;
GLboolean LowerPrecisionInt16;
/**
* \name Forms of indirect addressing the driver cannot do.

View File

@@ -343,7 +343,7 @@ void st_init_limits(struct pipe_screen *screen,
/* Initialize lower precision shader compiler option based on
* the value of PIPE_SHADER_CAP_FP16.
*/
options->LowerPrecision =
options->LowerPrecisionFloat16 =
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16);
}