glsl: lower mediump integer types to int16 and uint16

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002>
This commit is contained in:
Marek Olšák
2020-05-08 22:42:43 -04:00
committed by Marge Bot
parent a052a9c277
commit 6fe20ebaaa
7 changed files with 837 additions and 53 deletions

View File

@@ -343,7 +343,7 @@ void st_init_limits(struct pipe_screen *screen,
/* Initialize lower precision shader compiler option based on
* the value of PIPE_SHADER_CAP_FP16.
*/
options->LowerPrecision =
options->LowerPrecisionFloat16 =
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16);
}