glsl: lower mediump integer types to int16 and uint16
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002>
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@@ -343,7 +343,7 @@ void st_init_limits(struct pipe_screen *screen,
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/* Initialize lower precision shader compiler option based on
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* the value of PIPE_SHADER_CAP_FP16.
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*/
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options->LowerPrecision =
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options->LowerPrecisionFloat16 =
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screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16);
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}
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