glsl: lower mediump integer types to int16 and uint16
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5002>
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@@ -188,6 +188,7 @@ ir_variable *compare_index_block(ir_builder::ir_factory &body,
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bool lower_64bit_integer_instructions(exec_list *instructions,
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unsigned what_to_lower);
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bool lower_precision(exec_list *instructions);
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bool lower_precision(const struct gl_shader_compiler_options *options,
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exec_list *instructions);
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#endif /* GLSL_IR_OPTIMIZATION_H */
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