radv/llvm,aco: always split typed vertex buffer loads on GFX6 and GFX10+

To avoid any alignment issues that triggers memory violations and
eventually a GPU. This can happen if the stride (static or dynamic)
is unaligned and also if the VBO offset is aligned to scalar
(eg. stride is 8 and VBO offset is 2 for R16G16B16A16_SNORM).

The AMD Windows driver also always splits typed vertex fetches.

fossils-db (Sienna Cichlid):
Totals from 56508 (40.54% of 139391) affected shaders:
SGPRs: 2643545 -> 2664516 (+0.79%); split: -0.19%, +0.98%
VGPRs: 2007472 -> 1995408 (-0.60%); split: -0.74%, +0.13%
CodeSize: 70596372 -> 73913312 (+4.70%); split: -0.00%, +4.70%
MaxWaves: 772653 -> 774916 (+0.29%); split: +0.37%, -0.08%
Instrs: 14074162 -> 14567072 (+3.50%); split: -0.00%, +3.51%
Cycles: 69281276 -> 71253252 (+2.85%); split: -0.00%, +2.85%
VMEM: 22047039 -> 25554196 (+15.91%); split: +17.20%, -1.29%
SMEM: 4120370 -> 4360820 (+5.84%); split: +7.41%, -1.58%
VClause: 416913 -> 438361 (+5.14%); split: -1.86%, +7.01%
SClause: 536739 -> 542637 (+1.10%); split: -0.33%, +1.43%
Copies: 977194 -> 970015 (-0.73%); split: -2.43%, +1.69%
Branches: 241205 -> 241193 (-0.00%); split: -0.06%, +0.06%
PreVGPRs: 1505645 -> 1505379 (-0.02%)

This fixes GPU hangs with bin/draw-vertices from Piglit on GFX10+
with Zink.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7751>
This commit is contained in:
Samuel Pitoiset
2020-11-24 14:56:55 +01:00
committed by Marge Bot
parent bf7c4108fb
commit 6fb4babfe9
2 changed files with 16 additions and 12 deletions

View File

@@ -1184,17 +1184,15 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
t_offset = LLVMConstInt(ctx->ac.i32, attrib_binding, false);
t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);
/* Perform per-channel vertex fetch operations if unaligned
* access are detected. Only GFX6 and GFX10 are affected.
/* Always split typed vertex buffer loads on GFX6 and GFX10+
* to avoid any alignment issues that triggers memory
* violations and eventually a GPU hang. This can happen if
* the stride (static or dynamic) is unaligned and also if the
* VBO offset is aligned to a scalar (eg. stride is 8 and VBO
* offset is 2 for R16G16B16A16_SNORM).
*/
bool unaligned_vertex_fetches = false;
if ((ctx->ac.chip_class == GFX6 || ctx->ac.chip_class >= GFX10) &&
vtx_info->chan_format != data_format &&
((attrib_offset % vtx_info->element_size) ||
(attrib_stride % vtx_info->element_size)))
unaligned_vertex_fetches = true;
if (unaligned_vertex_fetches) {
if (ctx->ac.chip_class == GFX6 ||
ctx->ac.chip_class >= GFX10) {
unsigned chan_format = vtx_info->chan_format;
LLVMValueRef values[4];