radv/llvm,aco: always split typed vertex buffer loads on GFX6 and GFX10+
To avoid any alignment issues that triggers memory violations and eventually a GPU. This can happen if the stride (static or dynamic) is unaligned and also if the VBO offset is aligned to scalar (eg. stride is 8 and VBO offset is 2 for R16G16B16A16_SNORM). The AMD Windows driver also always splits typed vertex fetches. fossils-db (Sienna Cichlid): Totals from 56508 (40.54% of 139391) affected shaders: SGPRs: 2643545 -> 2664516 (+0.79%); split: -0.19%, +0.98% VGPRs: 2007472 -> 1995408 (-0.60%); split: -0.74%, +0.13% CodeSize: 70596372 -> 73913312 (+4.70%); split: -0.00%, +4.70% MaxWaves: 772653 -> 774916 (+0.29%); split: +0.37%, -0.08% Instrs: 14074162 -> 14567072 (+3.50%); split: -0.00%, +3.51% Cycles: 69281276 -> 71253252 (+2.85%); split: -0.00%, +2.85% VMEM: 22047039 -> 25554196 (+15.91%); split: +17.20%, -1.29% SMEM: 4120370 -> 4360820 (+5.84%); split: +7.41%, -1.58% VClause: 416913 -> 438361 (+5.14%); split: -1.86%, +7.01% SClause: 536739 -> 542637 (+1.10%); split: -0.33%, +1.43% Copies: 977194 -> 970015 (-0.73%); split: -2.43%, +1.69% Branches: 241205 -> 241193 (-0.00%); split: -0.06%, +0.06% PreVGPRs: 1505645 -> 1505379 (-0.02%) This fixes GPU hangs with bin/draw-vertices from Piglit on GFX10+ with Zink. Cc: mesa-stable Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7751>
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@@ -1184,17 +1184,15 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
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t_offset = LLVMConstInt(ctx->ac.i32, attrib_binding, false);
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t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);
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/* Perform per-channel vertex fetch operations if unaligned
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* access are detected. Only GFX6 and GFX10 are affected.
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/* Always split typed vertex buffer loads on GFX6 and GFX10+
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* to avoid any alignment issues that triggers memory
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* violations and eventually a GPU hang. This can happen if
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* the stride (static or dynamic) is unaligned and also if the
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* VBO offset is aligned to a scalar (eg. stride is 8 and VBO
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* offset is 2 for R16G16B16A16_SNORM).
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*/
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bool unaligned_vertex_fetches = false;
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if ((ctx->ac.chip_class == GFX6 || ctx->ac.chip_class >= GFX10) &&
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vtx_info->chan_format != data_format &&
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((attrib_offset % vtx_info->element_size) ||
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(attrib_stride % vtx_info->element_size)))
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unaligned_vertex_fetches = true;
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if (unaligned_vertex_fetches) {
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if (ctx->ac.chip_class == GFX6 ||
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ctx->ac.chip_class >= GFX10) {
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unsigned chan_format = vtx_info->chan_format;
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LLVMValueRef values[4];
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