scons: drop unused HAVE_STDINT_H macro
This was required back when MSVC didn't support C99 and was missing this header, but since MSVC 2013 (or maybe earlier?) this isn't it does and this code isn't doing anything anymore. Signed-off-by: Eric Engestrom <eric.engestrom@intel.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
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@@ -99,9 +99,6 @@ def generate(env):
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return
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env.Prepend(CPPPATH = [os.path.join(llvm_dir, 'include')])
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env.AppendUnique(CPPDEFINES = [
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'HAVE_STDINT_H',
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])
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env.Prepend(LIBPATH = [os.path.join(llvm_dir, 'lib')])
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# LIBS should match the output of `llvm-config --libs engine mcjit bitwriter x86asmprinter irreader`
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if llvm_version >= distutils.version.LooseVersion('5.0'):
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@@ -8,10 +8,6 @@ if env['suncc']:
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print('warning: not building svga')
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Return()
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env.Append(CPPDEFINES = [
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'HAVE_STDINT_H',
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])
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env.Prepend(CPPPATH = [
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'include',
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])
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@@ -28,12 +28,6 @@
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#include "pipe/p_compiler.h"
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#if defined(PIPE_CC_GCC)
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#ifndef HAVE_STDINT_H
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#define HAVE_STDINT_H
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#endif
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#endif
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#include "svga_types.h"
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#include "svga3d_reg.h"
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@@ -5,7 +5,6 @@ env = env.Clone()
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env.PkgUseModules('DRM')
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env.Append(CPPDEFINES = [
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'HAVE_STDINT_H',
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'-D_FILE_OFFSET_BITS=64',
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])
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