anv: Use ISL for emitting null surface states.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
@@ -872,22 +872,10 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
|
||||
ANV_FROM_HANDLE(anv_framebuffer, framebuffer, begin->framebuffer);
|
||||
assert(pass->attachment_count == framebuffer->attachment_count);
|
||||
|
||||
struct GENX(RENDER_SURFACE_STATE) null_ss = {
|
||||
.SurfaceType = SURFTYPE_NULL,
|
||||
.SurfaceArray = framebuffer->layers > 0,
|
||||
.SurfaceFormat = ISL_FORMAT_R8G8B8A8_UNORM,
|
||||
#if GEN_GEN >= 8
|
||||
.TileMode = YMAJOR,
|
||||
#else
|
||||
.TiledSurface = true,
|
||||
#endif
|
||||
.Width = framebuffer->width - 1,
|
||||
.Height = framebuffer->height - 1,
|
||||
.Depth = framebuffer->layers - 1,
|
||||
.RenderTargetViewExtent = framebuffer->layers - 1,
|
||||
};
|
||||
GENX(RENDER_SURFACE_STATE_pack)(NULL, state->null_surface_state.map,
|
||||
&null_ss);
|
||||
isl_null_fill_state(isl_dev, state->null_surface_state.map,
|
||||
isl_extent3d(framebuffer->width,
|
||||
framebuffer->height,
|
||||
framebuffer->layers));
|
||||
|
||||
for (uint32_t i = 0; i < pass->attachment_count; ++i) {
|
||||
struct anv_render_pass_attachment *att = &pass->attachments[i];
|
||||
|
Reference in New Issue
Block a user