radv: use pipeline->slab_bo in more places

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16687>
This commit is contained in:
Samuel Pitoiset
2022-05-24 10:31:00 +02:00
committed by Marge Bot
parent 0393cba27b
commit 6f854ac2f2
2 changed files with 2 additions and 2 deletions

View File

@@ -3988,7 +3988,7 @@ radv_upload_shaders(struct radv_device *device, struct radv_pipeline *pipeline,
pipeline->slab_bo = pipeline->slab->alloc->arena->bo;
/* Upload shader binaries. */
uint64_t slab_va = radv_buffer_get_va(pipeline->slab->alloc->arena->bo);
uint64_t slab_va = radv_buffer_get_va(pipeline->slab_bo);
uint32_t slab_offset = pipeline->slab->alloc->offset;
char *slab_ptr = pipeline->slab->alloc->arena->ptr;