radv: use pipeline->slab_bo in more places
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16687>
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@@ -3988,7 +3988,7 @@ radv_upload_shaders(struct radv_device *device, struct radv_pipeline *pipeline,
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pipeline->slab_bo = pipeline->slab->alloc->arena->bo;
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/* Upload shader binaries. */
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uint64_t slab_va = radv_buffer_get_va(pipeline->slab->alloc->arena->bo);
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uint64_t slab_va = radv_buffer_get_va(pipeline->slab_bo);
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uint32_t slab_offset = pipeline->slab->alloc->offset;
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char *slab_ptr = pipeline->slab->alloc->arena->ptr;
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