gallium: Update calls to the simple shader functions
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@@ -487,13 +487,15 @@ st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
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const uint semantic_indexes[] = { 0, 0, 0 };
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st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
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semantic_names,
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semantic_indexes);
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semantic_indexes,
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&st->bitmap.vert_shader);
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}
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st_validate_state(st);
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pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
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if (pt) {
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assert(pt->target == PIPE_TEXTURE_2D);
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draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
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width, height,
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pt, stfp);
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@@ -251,7 +251,7 @@ clear_with_quad(GLcontext *ctx,
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/* fragment shader state: color pass-through program */
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if (!st->clear.fs) {
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st->clear.fs = util_make_fragment_passthrough_shader(pipe);
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st->clear.fs = util_make_fragment_passthrough_shader(pipe, &st->clear.frag_shader);
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}
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pipe->bind_fs_state(pipe, st->clear.fs);
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@@ -264,7 +264,8 @@ clear_with_quad(GLcontext *ctx,
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const uint semantic_indexes[] = { 0, 0 };
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st->clear.vs = util_make_vertex_passthrough_shader(pipe, 2,
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semantic_names,
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semantic_indexes);
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semantic_indexes,
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&st->clear.vert_shader);
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}
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pipe->bind_vs_state(pipe, st->clear.vs);
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#endif
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@@ -147,6 +147,7 @@ struct st_context
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struct st_fragment_program *program; /**< bitmap tex/kil program */
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GLuint user_prog_sn; /**< user fragment program serial no. */
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struct st_fragment_program *combined_prog;
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struct pipe_shader_state vert_shader;
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void *vs;
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float vertices[4][3][4]; /**< vertex pos + color + texcoord */
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struct pipe_buffer *vbuf;
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@@ -154,6 +155,8 @@ struct st_context
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/** for glClear */
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struct {
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struct pipe_shader_state vert_shader;
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struct pipe_shader_state frag_shader;
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void *vs;
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void *fs;
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float vertices[4][2][4]; /**< vertex pos + color */
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