ARB prog: get frag prog texture info from the right place
This gets basic texturing working. w00t!
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@@ -194,8 +194,6 @@ struct asm_parser_state {
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} option;
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struct {
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unsigned TexturesUsed[MAX_TEXTURE_IMAGE_UNITS];
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unsigned ShadowSamplers;
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unsigned UsesKill:1;
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} fragment;
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};
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