nir: Add and use a nir_variable_list_for_mode helper

We also add a new list iterator which takes a modes bitfield and
automatically figures out which list to use.  In the future, this
iterator will work for multiple modes but today it assumes a single mode
thanks to the behavior of nir_variable_list_for_mode.  This also doesn't
work for function_temp variables.

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5966>
This commit is contained in:
Jason Ekstrand
2020-07-20 14:32:01 -05:00
committed by Marge Bot
parent e3e1c50067
commit 6f6f7a34c5
3 changed files with 46 additions and 25 deletions

View File

@@ -104,56 +104,58 @@ nir_reg_remove(nir_register *reg)
exec_node_remove(&reg->node);
}
void
nir_shader_add_variable(nir_shader *shader, nir_variable *var)
struct exec_list *
nir_variable_list_for_mode(nir_shader *shader, nir_variable_mode mode)
{
switch (var->data.mode) {
case nir_num_variable_modes:
case nir_var_all:
assert(!"invalid mode");
break;
switch (mode) {
case nir_var_function_temp:
assert(!"nir_shader_add_variable cannot be used for local variables");
break;
return NULL;
case nir_var_shader_temp:
exec_list_push_tail(&shader->globals, &var->node);
break;
return &shader->globals;
case nir_var_shader_in:
exec_list_push_tail(&shader->inputs, &var->node);
break;
return &shader->inputs;
case nir_var_shader_out:
exec_list_push_tail(&shader->outputs, &var->node);
break;
return &shader->outputs;
case nir_var_uniform:
case nir_var_mem_ubo:
case nir_var_mem_ssbo:
exec_list_push_tail(&shader->uniforms, &var->node);
break;
return &shader->uniforms;
case nir_var_mem_shared:
assert(gl_shader_stage_is_compute(shader->info.stage));
exec_list_push_tail(&shader->shared, &var->node);
break;
return &shader->shared;
case nir_var_mem_global:
assert(!"nir_shader_add_variable cannot be used for global memory");
break;
return NULL;
case nir_var_system_value:
exec_list_push_tail(&shader->system_values, &var->node);
break;
return &shader->system_values;
case nir_var_mem_push_const:
assert(!"nir_var_push_constant is not supposed to be used for variables");
break;
return NULL;
default:
assert(!"invalid mode");
return NULL;
}
}
void
nir_shader_add_variable(nir_shader *shader, nir_variable *var)
{
struct exec_list *var_list =
nir_variable_list_for_mode(shader, var->data.mode);
if (var_list)
exec_list_push_tail(var_list, &var->node);
}
nir_variable *
nir_variable_create(nir_shader *shader, nir_variable_mode mode,
const struct glsl_type *type, const char *name)

View File

@@ -618,12 +618,29 @@ typedef struct nir_variable {
struct nir_variable_data *members;
} nir_variable;
static inline bool
_nir_shader_variable_has_mode(nir_variable *var, unsigned modes)
{
/* This isn't a shader variable */
assert(!(modes & nir_var_function_temp));
return var->data.mode & modes;
}
#define nir_foreach_variable(var, var_list) \
foreach_list_typed(nir_variable, var, node, var_list)
#define nir_foreach_variable_safe(var, var_list) \
foreach_list_typed_safe(nir_variable, var, node, var_list)
#define nir_foreach_variable_with_modes(var, shader, modes) \
nir_foreach_variable(var, nir_variable_list_for_mode(shader, modes)) \
if (_nir_shader_variable_has_mode(var, modes))
#define nir_foreach_variable_with_modes_safe(var, shader, modes) \
nir_foreach_variable_safe(var, nir_variable_list_for_mode(shader, modes)) \
if (_nir_shader_variable_has_mode(var, modes))
#define nir_foreach_shader_in_variable(var, shader) \
nir_foreach_variable(var, &(shader)->inputs)
@@ -3283,6 +3300,9 @@ nir_register *nir_local_reg_create(nir_function_impl *impl);
void nir_reg_remove(nir_register *reg);
struct exec_list *
nir_variable_list_for_mode(nir_shader *shader, nir_variable_mode mode);
/** Adds a variable to the appropriate list in nir_shader */
void nir_shader_add_variable(nir_shader *shader, nir_variable *var);

View File

@@ -128,8 +128,7 @@ nir_remove_unused_io_vars(nir_shader *shader,
uint64_t *used;
assert(mode == nir_var_shader_in || mode == nir_var_shader_out);
struct exec_list *var_list =
mode == nir_var_shader_in ? &shader->inputs : &shader->outputs;
struct exec_list *var_list = nir_variable_list_for_mode(shader, mode);
nir_foreach_variable_safe(var, var_list) {
if (var->data.patch)