mesa: add KHR_no_error support to gl{Create,Gen}VertexArrays()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset
2017-07-18 15:21:22 +02:00
parent ab0f246672
commit 6f4741e32e
4 changed files with 24 additions and 2 deletions

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@@ -579,7 +579,7 @@
<!-- Vertex Array object functions -->
<function name="CreateVertexArrays">
<function name="CreateVertexArrays" no_error="true">
<param name="n" type="GLsizei" />
<param name="arrays" type="GLuint *" />
</function>

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@@ -20,7 +20,7 @@
<param name="arrays" type="const GLuint *" count="n"/>
</function>
<function name="GenVertexArrays" es2="3.0">
<function name="GenVertexArrays" es2="3.0" no_error="true">
<param name="n" type="GLsizei"/>
<param name="arrays" type="GLuint *"/>
</function>

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@@ -550,6 +550,14 @@ gen_vertex_arrays_err(struct gl_context *ctx, GLsizei n, GLuint *arrays,
* ARB version of glGenVertexArrays()
* All arrays will be required to live in VBOs.
*/
void GLAPIENTRY
_mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays)
{
GET_CURRENT_CONTEXT(ctx);
gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArrays");
}
void GLAPIENTRY
_mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
{
@@ -562,6 +570,14 @@ _mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
* ARB_direct_state_access
* Generates ID's and creates the array objects.
*/
void GLAPIENTRY
_mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays)
{
GET_CURRENT_CONTEXT(ctx);
gen_vertex_arrays(ctx, n, arrays, true, "glCreateVertexArrays");
}
void GLAPIENTRY
_mesa_CreateVertexArrays(GLsizei n, GLuint *arrays)
{

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@@ -98,8 +98,14 @@ void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids);
void GLAPIENTRY
_mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays);
void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
void GLAPIENTRY
_mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays);
void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays);
GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id );