diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml
index f1ae6e97902..8e91d801410 100644
--- a/src/mapi/glapi/gen/ARB_direct_state_access.xml
+++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml
@@ -579,7 +579,7 @@
-
+
diff --git a/src/mapi/glapi/gen/ARB_vertex_array_object.xml b/src/mapi/glapi/gen/ARB_vertex_array_object.xml
index 4f21137ab03..57eaa1d3ffb 100644
--- a/src/mapi/glapi/gen/ARB_vertex_array_object.xml
+++ b/src/mapi/glapi/gen/ARB_vertex_array_object.xml
@@ -20,7 +20,7 @@
-
+
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 5b73652bd95..af6a17daeca 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -550,6 +550,14 @@ gen_vertex_arrays_err(struct gl_context *ctx, GLsizei n, GLuint *arrays,
* ARB version of glGenVertexArrays()
* All arrays will be required to live in VBOs.
*/
+void GLAPIENTRY
+_mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArrays");
+}
+
+
void GLAPIENTRY
_mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
{
@@ -562,6 +570,14 @@ _mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
* ARB_direct_state_access
* Generates ID's and creates the array objects.
*/
+void GLAPIENTRY
+_mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gen_vertex_arrays(ctx, n, arrays, true, "glCreateVertexArrays");
+}
+
+
void GLAPIENTRY
_mesa_CreateVertexArrays(GLsizei n, GLuint *arrays)
{
diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h
index 17949685775..69ffc9250d9 100644
--- a/src/mesa/main/arrayobj.h
+++ b/src/mesa/main/arrayobj.h
@@ -98,8 +98,14 @@ void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids);
+void GLAPIENTRY
+_mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays);
+
void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
+void GLAPIENTRY
+_mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays);
+
void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays);
GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id );